static int l_set_enabled(lua_State *l) { UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1); const bool enable = lua_toboolean(l, 2); if (enable) { w->Enable(); } else { w->Disable(); } return 0; }
static int l_enable(lua_State *l) { UI::Widget *w = LuaObject<UI::Widget>::CheckFromLua(1); w->Enable(); return 0; }