示例#1
0
bool decodeUint32(v8::Handle<v8::Value> toDecode, uint32& toDecodeTo, String& errMsg)
{
    if (!toDecode->IsUint32())
    {
        errMsg += "  Could not decode as uint32.";
        return false;
    }

    toDecodeTo = toDecode->ToUint32()->Value();
    return true;
}
示例#2
0
jobject wrapJSObject(JNIEnv *pEnv, v8::Handle<v8::Value> value)
{
  v8::HandleScope handle_scope;

  if (value.IsEmpty() || value->IsNull() || value->IsUndefined()) return NULL;
  if (value->IsTrue()) return NewBoolean(pEnv, JNI_TRUE);
  if (value->IsFalse()) return NewBoolean(pEnv, JNI_FALSE);

  if (value->IsInt32()) return NewInt(pEnv, value->Int32Value());
  if (value->IsUint32()) return NewLong(pEnv, value->IntegerValue());
  if (value->IsString()) return NewString(pEnv, v8::Handle<v8::String>::Cast(value));
  if (value->IsDate()) return NewDate(pEnv, v8::Handle<v8::Date>::Cast(value));
  if (value->IsNumber()) return NewDouble(pEnv, value->NumberValue());

//  return wrap(value->ToObject());
  return NULL;
}
示例#3
0
uint64_t toUInt64(v8::Handle<v8::Value> value, IntegerConversionConfiguration configuration, ExceptionState& exceptionState)
{
    // Fast case. The value is a 32-bit unsigned integer.
    if (value->IsUint32())
        return value->Uint32Value();

    // Fast case. The value is a 32-bit integer.
    if (value->IsInt32()) {
        int32_t result = value->Int32Value();
        if (result >= 0)
            return result;
        if (configuration == EnforceRange) {
            exceptionState.throwTypeError("Value is outside the 'unsigned long long' value range.");
            return 0;
        }
        return result;
    }

    // Can the value be converted to a number?
    V8TRYCATCH_EXCEPTION_RETURN(v8::Local<v8::Number>, numberObject, value->ToNumber(), exceptionState, 0);
    if (numberObject.IsEmpty()) {
        exceptionState.throwTypeError("Not convertible to a number value (of type 'unsigned long long'.)");
        return 0;
    }

    double x = numberObject->Value();

    if (configuration == EnforceRange)
        return enforceRange(x, 0, kJSMaxInteger, "unsigned long long", exceptionState);

    // Does the value convert to nan or to an infinity?
    if (std::isnan(x) || std::isinf(x))
        return 0;

    // NaNs and +/-Infinity should be 0, otherwise modulo 2^64.
    unsigned long long integer;
    doubleToInteger(x, integer);
    return integer;
}
示例#4
0
uint32_t toUInt32(v8::Handle<v8::Value> value, IntegerConversionConfiguration configuration, ExceptionState& exceptionState)
{
    // Fast case. The value is already a 32-bit unsigned integer.
    if (value->IsUint32())
        return value->Uint32Value();

    // Fast case. The value is a 32-bit signed integer - possibly positive?
    if (value->IsInt32()) {
        int32_t result = value->Int32Value();
        if (result >= 0)
            return result;
        if (configuration == EnforceRange) {
            exceptionState.throwTypeError("Value is outside the 'unsigned long' value range.");
            return 0;
        }
        return result;
    }

    // Can the value be converted to a number?
    V8TRYCATCH_EXCEPTION_RETURN(v8::Local<v8::Number>, numberObject, value->ToNumber(), exceptionState, 0);
    if (numberObject.IsEmpty()) {
        exceptionState.throwTypeError("Not convertible to a number value (of type 'unsigned long'.)");
        return 0;
    }

    if (configuration == EnforceRange)
        return enforceRange(numberObject->Value(), 0, kMaxUInt32, "unsigned long", exceptionState);

    // Does the value convert to nan or to an infinity?
    double numberValue = numberObject->Value();
    if (std::isnan(numberValue) || std::isinf(numberValue))
        return 0;

    if (configuration == Clamp)
        return clampTo<uint32_t>(numberObject->Value());

    V8TRYCATCH_RETURN(uint32_t, result, numberObject->Uint32Value(), 0);
    return result;
}
示例#5
0
static Value v8ValueToValue(v8::Handle<v8::Value> v8Value)
{
    v8::HandleScope scope;
    if (v8Value->IsArray()) {
        List<Value> value;
        const v8::Handle<v8::Array> v8Array = v8::Handle<v8::Array>::Cast(v8Value);
        const uint32_t size = v8Array->Length();
        for (uint32_t i = 0; i < size; ++i) {
            if (v8Array->Has(i))
                value.append(v8ValueToValue(v8Array->Get(i)));
            else
                value.append(Value());
        }
        return Value(value);
    } else if (v8Value->IsObject()) {
        Map<String, Value> value;
        const v8::Handle<v8::Object> v8Object = v8Value->ToObject();
        const v8::Handle<v8::Array> props = v8Object->GetPropertyNames();
        const uint32_t size = props->Length();
        for (uint32_t i = 0; i < size; ++i) {
            assert(props->Has(i));
            const v8::Handle<v8::Value> name = props->Get(i);
            value[String(*v8::String::Utf8Value(name))] = v8ValueToValue(v8Object->Get(name));
        }
        return Value(value);
    } else if (v8Value->IsBoolean()) {
        return Value(v8Value->BooleanValue());
    } else if (v8Value->IsInt32() || v8Value->IsUint32()) {
        return Value(v8Value->Int32Value());
    } else if (v8Value->IsNumber()) {
        return Value(v8Value->NumberValue());
    } else if (v8Value->IsString()) {
        return Value(String(*v8::String::Utf8Value(v8Value)));
    } else {
        error() << "Unexpected v8 value type in JSONParser";
    }
    // undefined or null?
    return Value();
}
示例#6
0
文件: Wrapper.cpp 项目: pix/jav8
bool CJavaFunction::CanConvert(jclass clazz, v8::Handle<v8::Value> value)
{
  jni::V8Env env(m_pEnv);

  if (value->IsTrue() || value->IsFalse() || value->IsBoolean())
  {
    return env.IsAssignableFrom(env.buildins.java.lang.Boolean, clazz);
  }
  else if (value->IsInt32() || value->IsUint32())
  {
    return env.IsAssignableFrom(env.buildins.java.lang.Long, clazz) ||
           env.IsAssignableFrom(env.buildins.java.lang.Integer, clazz) ||
           env.IsAssignableFrom(env.buildins.java.lang.Short, clazz) ||
           env.IsAssignableFrom(env.buildins.java.lang.Byte, clazz);
  }
  else if (value->IsNumber())
  {
    return env.IsAssignableFrom(env.buildins.java.lang.Double, clazz) ||
           env.IsAssignableFrom(env.buildins.java.lang.Float, clazz);
  }
  else if (value->IsString())
  {
    return env.IsAssignableFrom(env.buildins.java.lang.String, clazz);
  }
  else if (value->IsDate())
  {
    return env.IsAssignableFrom(env.buildins.java.util.Date, clazz);
  }
  else if (value->IsArray())
  {
    return env.IsAssignableFrom(env.buildins.lu.flier.script.V8Array, clazz);
  }
  else if (value.IsEmpty() || value->IsNull() || value->IsUndefined() || value->IsObject())
  {
    return true;
  }
  
  return false;
}
uint32_t toUInt32(v8::Handle<v8::Value> value, bool& ok)
{
    ok = true;

    // Fast case. The value is already a 32-bit unsigned integer.
    if (value->IsUint32())
        return value->Uint32Value();

    if (value->IsInt32()) {
        int32_t result = value->Int32Value();
        if (result >= 0)
            return result;
    }

    // Can the value be converted to a number?
    v8::Local<v8::Number> numberObject = value->ToNumber();
    if (numberObject.IsEmpty()) {
        ok = false;
        return 0;
    }

    // Does the value convert to nan or to an infinity?
    double numberValue = numberObject->Value();
    if (isnan(numberValue) || isinf(numberValue)) {
        ok = false;
        return 0;
    }

    // Can the value be converted to a 32-bit unsigned integer?
    v8::Local<v8::Uint32> uintValue = value->ToUint32();
    if (uintValue.IsEmpty()) {
        ok = false;
        return 0;
    }

    return uintValue->Value();
}
示例#8
0
uint64_t toUInt64(v8::Handle<v8::Value> value, IntegerConversionConfiguration configuration, bool& ok)
{
    ok = true;

    // Fast case. The value is a 32-bit unsigned integer.
    if (value->IsUint32())
        return value->Uint32Value();

    // Fast case. The value is a 32-bit integer.
    if (value->IsInt32()) {
        int32_t result = value->Int32Value();
        if (result >= 0)
            return result;
        if (configuration == EnforceRange) {
            ok = false;
            return 0;
        }
        return result;
    }

    // Can the value be converted to a number?
    v8::Local<v8::Number> numberObject = value->ToNumber();
    if (numberObject.IsEmpty()) {
        ok = false;
        return 0;
    }

    double x = numberObject->Value();

    if (configuration == EnforceRange)
        return enforceRange(x, 0, kJSMaxInteger, ok);

    // NaNs and +/-Infinity should be 0, otherwise modulo 2^64.
    unsigned long long integer;
    doubleToInteger(x, integer);
    return integer;
}
示例#9
0
uint32_t toUInt32(v8::Handle<v8::Value> value, IntegerConversionConfiguration configuration, bool& ok)
{
    ok = true;

    // Fast case. The value is already a 32-bit unsigned integer.
    if (value->IsUint32())
        return value->Uint32Value();

    // Fast case. The value is a 32-bit signed integer - possibly positive?
    if (value->IsInt32()) {
        int32_t result = value->Int32Value();
        if (result >= 0)
            return result;
        if (configuration == EnforceRange) {
            ok = false;
            return 0;
        }
        return result;
    }

    // Can the value be converted to a number?
    v8::Local<v8::Number> numberObject = value->ToNumber();
    if (numberObject.IsEmpty()) {
        ok = false;
        return 0;
    }

    if (configuration == EnforceRange)
        return enforceRange(numberObject->Value(), 0, kMaxUInt32, ok);

    // Does the value convert to nan or to an infinity?
    double numberValue = numberObject->Value();
    if (std::isnan(numberValue) || std::isinf(numberValue))
        return 0;
    return numberObject->Uint32Value();
}
示例#10
0
static int V8ToVPack(BuilderContext& context,
                     v8::Handle<v8::Value> const parameter,
                     std::string const& attributeName, bool inObject) {
  
  if (parameter->IsNull() || parameter->IsUndefined()) {
    AddValue(context, attributeName, inObject,
             VPackValue(VPackValueType::Null));
    return TRI_ERROR_NO_ERROR;
  }

  if (parameter->IsBoolean()) {
    AddValue(context, attributeName, inObject,
             VPackValue(parameter->ToBoolean()->Value()));
    return TRI_ERROR_NO_ERROR;
  }
  
  if (parameter->IsNumber()) {
    if (parameter->IsInt32()) {
      AddValue(context, attributeName, inObject,
               VPackValue(parameter->ToInt32()->Value()));
      return TRI_ERROR_NO_ERROR;
    }
  
    if (parameter->IsUint32()) {
      AddValue(context, attributeName, inObject,
               VPackValue(parameter->ToUint32()->Value()));
      return TRI_ERROR_NO_ERROR;
    }

    AddValue(context, attributeName, inObject,
             VPackValue(parameter->ToNumber()->Value()));
    return TRI_ERROR_NO_ERROR;
  }

  if (parameter->IsString()) {
    v8::String::Utf8Value str(parameter->ToString());

    if (*str == nullptr) {
      return TRI_ERROR_OUT_OF_MEMORY;
    }

    AddValuePair(context, attributeName, inObject, VPackValuePair(*str, str.length(), VPackValueType::String));
    return TRI_ERROR_NO_ERROR;
  }

  if (parameter->IsArray()) {
    v8::Handle<v8::Array> array = v8::Handle<v8::Array>::Cast(parameter);

    AddValue(context, attributeName, inObject,
             VPackValue(VPackValueType::Array));
    uint32_t const n = array->Length();

    for (uint32_t i = 0; i < n; ++i) {
      v8::Handle<v8::Value> value = array->Get(i);
      if (value->IsUndefined()) {
        // ignore array values which are undefined
        continue;
      }

      if (++context.level > MaxLevels) {
        // too much recursion
        return TRI_ERROR_BAD_PARAMETER;
      }

      int res = V8ToVPack<performAllChecks>(context, value, NoAttribute, false);
      
      --context.level;

      if (res != TRI_ERROR_NO_ERROR) {
        return res;
      }
    }

    if (!context.keepTopLevelOpen || context.level > 0) {
      context.builder.close();
    }
    return TRI_ERROR_NO_ERROR;
  }

  if (parameter->IsObject()) {
    if (performAllChecks) {
      if (parameter->IsBooleanObject()) {
        AddValue(context, attributeName, inObject,
                VPackValue(v8::Handle<v8::BooleanObject>::Cast(parameter)
                                ->BooleanValue()));
        return TRI_ERROR_NO_ERROR;
      }

      if (parameter->IsNumberObject()) {
        AddValue(context, attributeName, inObject,
                VPackValue(v8::Handle<v8::NumberObject>::Cast(parameter)
                                ->NumberValue()));
        return TRI_ERROR_NO_ERROR;
      }

      if (parameter->IsStringObject()) {
        v8::String::Utf8Value str(parameter->ToString());

        if (*str == nullptr) {
          return TRI_ERROR_OUT_OF_MEMORY;
        }

        AddValuePair(context, attributeName, inObject, VPackValuePair(*str, str.length(), VPackValueType::String));
        return TRI_ERROR_NO_ERROR;
      }

      if (parameter->IsRegExp() || parameter->IsFunction() ||
          parameter->IsExternal()) {
        return TRI_ERROR_BAD_PARAMETER;
      }
    }

    v8::Handle<v8::Object> o = parameter->ToObject();

    if (performAllChecks) {
      // first check if the object has a "toJSON" function
      if (o->Has(context.toJsonKey)) {
        // call it if yes
        v8::Handle<v8::Value> func = o->Get(context.toJsonKey);
        if (func->IsFunction()) {
          v8::Handle<v8::Function> toJson = v8::Handle<v8::Function>::Cast(func);

          v8::Handle<v8::Value> args;
          v8::Handle<v8::Value> converted = toJson->Call(o, 0, &args);

          if (!converted.IsEmpty()) {
            // return whatever toJSON returned
            v8::String::Utf8Value str(converted->ToString());

            if (*str == nullptr) {
              return TRI_ERROR_OUT_OF_MEMORY;
            }

            // this passes ownership for the utf8 string to the JSON object
            AddValuePair(context, attributeName, inObject, VPackValuePair(*str, str.length(), VPackValueType::String));
            return TRI_ERROR_NO_ERROR;
          }
        }

        // fall-through intentional
      }
    }

    v8::Handle<v8::Array> names = o->GetOwnPropertyNames();
    uint32_t const n = names->Length();

    AddValue(context, attributeName, inObject,
             VPackValue(VPackValueType::Object));

    for (uint32_t i = 0; i < n; ++i) {
      // process attribute name
      v8::Handle<v8::Value> key = names->Get(i);
      v8::String::Utf8Value str(key);

      if (*str == nullptr) {
        return TRI_ERROR_OUT_OF_MEMORY;
      }

      v8::Handle<v8::Value> value = o->Get(key);
      if (value->IsUndefined()) {
        // ignore object values which are undefined
        continue;
      }

      if (++context.level > MaxLevels) {
        // too much recursion
        return TRI_ERROR_BAD_PARAMETER;
      }

      int res = V8ToVPack<performAllChecks>(context, value, *str, true);
      
      --context.level;

      if (res != TRI_ERROR_NO_ERROR) {
        return res;
      }
    }

    if (!context.keepTopLevelOpen || context.level > 0) {
      context.builder.close();
    }
    return TRI_ERROR_NO_ERROR;
  }

  return TRI_ERROR_BAD_PARAMETER;
}
示例#11
0
void QV8Worker::serialize(QByteArray &data, v8::Handle<v8::Value> v, QV8Engine *engine)
{
    if (v.IsEmpty()) {
    } else if (v->IsUndefined()) {
        push(data, valueheader(WorkerUndefined));
    } else if (v->IsNull()) {
        push(data, valueheader(WorkerNull));
    } else if (v->IsTrue()) {
        push(data, valueheader(WorkerTrue));
    } else if (v->IsFalse()) {
        push(data, valueheader(WorkerFalse));
    } else if (v->IsString()) {
        v8::Handle<v8::String> string = v->ToString();
        int length = string->Length() + 1;
        if (length > 0xFFFFFF) {
            push(data, valueheader(WorkerUndefined));
            return;
        }
        int utf16size = ALIGN(length * sizeof(uint16_t));

        reserve(data, utf16size + sizeof(quint32));
        push(data, valueheader(WorkerString, length));
        
        int offset = data.size();
        data.resize(data.size() + utf16size);
        char *buffer = data.data() + offset;

        string->Write((uint16_t*)buffer);
    } else if (v->IsFunction()) {
        // XXX TODO: Implement passing function objects between the main and
        // worker scripts
        push(data, valueheader(WorkerUndefined));
    } else if (v->IsArray()) {
        v8::Handle<v8::Array> array = v8::Handle<v8::Array>::Cast(v);
        uint32_t length = array->Length();
        if (length > 0xFFFFFF) {
            push(data, valueheader(WorkerUndefined));
            return;
        }
        reserve(data, sizeof(quint32) + length * sizeof(quint32));
        push(data, valueheader(WorkerArray, length));
        for (uint32_t ii = 0; ii < length; ++ii)
            serialize(data, array->Get(ii), engine);
    } else if (v->IsInt32()) {
        reserve(data, 2 * sizeof(quint32));
        push(data, valueheader(WorkerInt32));
        push(data, (quint32)v->Int32Value());
    } else if (v->IsUint32()) {
        reserve(data, 2 * sizeof(quint32));
        push(data, valueheader(WorkerUint32));
        push(data, v->Uint32Value());
    } else if (v->IsNumber()) {
        reserve(data, sizeof(quint32) + sizeof(double));
        push(data, valueheader(WorkerNumber));
        push(data, v->NumberValue());
    } else if (v->IsDate()) {
        reserve(data, sizeof(quint32) + sizeof(double));
        push(data, valueheader(WorkerDate));
        push(data, v8::Handle<v8::Date>::Cast(v)->NumberValue());
    } else if (v->IsRegExp()) {
        v8::Handle<v8::RegExp> regexp = v8::Handle<v8::RegExp>::Cast(v);
        quint32 flags = regexp->GetFlags();
        v8::Local<v8::String> source = regexp->GetSource();

        int length = source->Length() + 1;
        if (length > 0xFFFFFF) {
            push(data, valueheader(WorkerUndefined));
            return;
        }
        int utf16size = ALIGN(length * sizeof(uint16_t));

        reserve(data, sizeof(quint32) + utf16size);
        push(data, valueheader(WorkerRegexp, flags));
        push(data, (quint32)length);
        int offset = data.size();
        data.resize(data.size() + utf16size);
        char *buffer = data.data() + offset;

        source->Write((uint16_t*)buffer);
    } else if (v->IsObject() && !v->ToObject()->GetExternalResource()) {
        v8::Handle<v8::Object> object = v->ToObject();
        v8::Local<v8::Array> properties = engine->getOwnPropertyNames(object);
        quint32 length = properties->Length();
        if (length > 0xFFFFFF) {
            push(data, valueheader(WorkerUndefined));
            return;
        }
        push(data, valueheader(WorkerObject, length));
        v8::TryCatch tc;
        for (quint32 ii = 0; ii < length; ++ii) {
            v8::Local<v8::String> str = properties->Get(ii)->ToString();
            serialize(data, str, engine);

            v8::Local<v8::Value> val = object->Get(str);
            if (tc.HasCaught()) {
                serialize(data, v8::Undefined(), engine);
                tc.Reset();
            } else {
                serialize(data, val, engine);
            }
        }
    } else if (engine->isQObject(v)) {
        // XXX TODO: Generalize passing objects between the main thread and worker scripts so 
        // that others can trivially plug in their elements.
        QDeclarativeListModel *lm = qobject_cast<QDeclarativeListModel *>(engine->toQObject(v));
        if (lm && lm->agent()) {
            QDeclarativeListModelWorkerAgent *agent = lm->agent();
            agent->addref();
            push(data, valueheader(WorkerListModel));
            push(data, (void *)agent);
            return;
        } 
        // No other QObject's are allowed to be sent
        push(data, valueheader(WorkerUndefined));
    } else {
        push(data, valueheader(WorkerUndefined));
    }
}