void GLWidget::keyPressEvent (QKeyEvent * e) { e->ignore (); if (e->key () == Qt::Key_Control) track.ButtonDown (QT2VCG (Qt::NoButton, Qt::ControlModifier)); if (e->key () == Qt::Key_Shift) track.ButtonDown (QT2VCG (Qt::NoButton, Qt::ShiftModifier)); if (e->key () == Qt::Key_Alt) track.ButtonDown (QT2VCG (Qt::NoButton, Qt::AltModifier)); TwKeyPressQt(e); updateGL (); }
/* The main event Loop */ int sdlLoop() { bool quit=false; bool redraw_needed = false; // true whan a scene needs a redraw SDL_Event event; while( !quit ) { SDL_WaitEvent(&event); switch( event.type ) { case SDL_QUIT: quit = true; break; case SDL_VIDEORESIZE : myReshapeFunc(event.resize.w,event.resize.h); break; case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_ESCAPE: exit(0); break; case SDLK_F1: drawMode= (drawMode+1)%5; printf("Current Mode %i\n",drawMode); break; case SDLK_HOME: track.Reset(); break; case SDLK_SPACE: trackballMode= (trackballMode+1)%2; printf("Trackball Mode %i\n",drawMode); SetTrackball(trackballMode); break; default: track.ButtonDown( SDL2VCG( event.key.keysym.sym) ); } redraw_needed = true; break; case SDL_KEYUP: track.ButtonUp( SDL2VCG( event.key.keysym.sym) ); break; case SDL_MOUSEBUTTONDOWN: switch(event.button.button) { case SDL_BUTTON_WHEELUP: track.MouseWheel( 1); redraw_needed = true; break; case SDL_BUTTON_WHEELDOWN: track.MouseWheel(-1); redraw_needed = true; break; default: track.MouseDown(event.button.x, (height - event.button.y), SDL2VCG(event.button.button) ); break; } break; case SDL_MOUSEBUTTONUP: track.MouseUp(event.button.x, (height - event.button.y), SDL2VCG(event.button.button) ); break; break; case SDL_MOUSEMOTION: while(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEMOTIONMASK)); track.MouseMove(event.button.x, (height - event.button.y)); redraw_needed = true; break; case SDL_TIMER: if (onTimer()) redraw_needed = true; if (redraw_needed) sendRedraw(); // justs sends a redraw event! redraw_needed = false; break; case SDL_VIDEOEXPOSE: // any rendering is done ONLY here. display(); drainRedrawEvents(); break; default: break; } } SDL_Quit(); return -1; }
// The Event Loop Processor int sdl_idle() { bool quit=false; SDL_Event event; while( !quit ) { SDL_WaitEvent(&event); switch( event.type ) { case SDL_QUIT: quit = true; break; case SDL_VIDEORESIZE : myReshapeFunc(event.resize.w,event.resize.h); break; case SDL_KEYDOWN: switch(event.key.keysym.sym) { case SDLK_RCTRL: case SDLK_LCTRL: track.ButtonDown(vcg::Trackball::KEY_CTRL); break; case SDLK_q: exit(0); break; case SDLK_SPACE: drawMode=((drawMode+1)%6); printf("Current Mode %i\n",drawMode); break; } break; case SDL_KEYUP: switch(event.key.keysym.sym) { case SDLK_RCTRL: case SDLK_LCTRL: track.ButtonUp(vcg::Trackball::KEY_CTRL); break; } break; case SDL_MOUSEBUTTONDOWN: switch(event.button.button) { case SDL_BUTTON_WHEELUP: track.MouseWheel( 1); break; case SDL_BUTTON_WHEELDOWN: track.MouseWheel(-1); break; case SDL_BUTTON_LEFT: track.MouseDown(event.button.x, (height - event.button.y), vcg::Trackball::BUTTON_LEFT); break; case SDL_BUTTON_RIGHT: track.MouseDown(event.button.x, (height - event.button.y), vcg::Trackball::BUTTON_RIGHT);break; } break; case SDL_MOUSEBUTTONUP: switch(event.button.button) { case SDL_BUTTON_LEFT: track.MouseUp(event.button.x, (height - event.button.y), vcg::Trackball::BUTTON_LEFT); break; case SDL_BUTTON_RIGHT: track.MouseUp(event.button.x, (height - event.button.y), vcg::Trackball::BUTTON_RIGHT);break; } break; case SDL_MOUSEMOTION: while(SDL_PeepEvents(&event, 1, SDL_GETEVENT, SDL_MOUSEMOTIONMASK)); track.MouseMove(event.button.x, (height - event.button.y)); break; case SDL_VIDEOEXPOSE: default: break; } display(); } SDL_Quit(); return -1; }