void elevator_system_drawer::draw_getting_on(Wt::WPainter& painter, Wt::WRectF const& rc)
	{
		auto const floor = get_current_floor();
		Direction const dir = m_sys.m_state.direction;
		auto count = m_sys.m_transitions.num_got_on;

		auto rc_floor = floor_rect(floor, rc);
		auto rc_q_corridor = queue_corridor_rect(dir, rc_floor);
		auto rc_q = queue_rect(
			count,
			QueueSide::Right,
			rc_q_corridor
			);

		auto walked = WalkingSpeed * m_stage_step * m_pix_multiplier;
		rc_q = Wt::WRectF(
			rc_q.left() + walked,
			rc_q.top(),
			rc_q.width(),
			rc_q.height()
			);

		painter.save();
		Wt::WPainterPath clip_path;
		clip_path.addRect(
			rc_q_corridor.left(),
			rc_q_corridor.top(),
			rc_q_corridor.width() + get_door_gap_width(SizeFormat::Pixels),
			rc_q_corridor.height()
			);
		painter.setClipping(true);
		painter.setClipPath(clip_path);

		draw_queue(count, painter, rc_q);

		painter.restore();
	}