void VJSGroup::_getUsers( XBOX::VJSParms_callStaticFunction& ioParms, CUAGGroup* inGroup) { bool firstlevel = ioParms.GetBoolParam(1, "firstLevel", "allLevels"); CUAGUserVector users; inGroup->RetainUsers(users, firstlevel); ioParms.ReturnValue(buildArrFromUsers(ioParms, users, nil)); }
void VJSGroup::_getParents( XBOX::VJSParms_callStaticFunction& ioParms, CUAGGroup* inGroup) { bool firstlevel = ioParms.GetBoolParam(1, "firstLevel", "allLevels"); CUAGGroupVector groups; inGroup->RetainOwners(groups, firstlevel); ioParms.ReturnValue(buildArrFromGroups(ioParms, groups, nil)); }
void VJSGroup::_filterParents( XBOX::VJSParms_callStaticFunction& ioParms, CUAGGroup* inGroup) { VString s; ioParms.GetStringParam(1,s); s.AppendUniChar(ioParms.GetWildChar()); CUAGGroupVector groups; bool firstlevel = ioParms.GetBoolParam(2, "firstLevel", "allLevels"); inGroup->RetainOwners(groups, firstlevel); ioParms.ReturnValue(buildArrFromGroups(ioParms, groups, &s)); }
void VJSLanguageSyntaxTester::_GetSyntaxColoring( XBOX::VJSParms_callStaticFunction &ioParams, void * ) { // We expect two parameters -- the extension for the type of information we have (js, html, etc) and // a line of text to be colored. We will perform the coloring, and return back to the user a list // of objects that contain the style information. if (ioParams.CountParams() < 2) return; VString extension, data; if (!ioParams.GetStringParam( 1, extension )) return; if (!ioParams.GetStringParam( 2, data )) return; CLanguageSyntaxComponent *languageSyntax = (CLanguageSyntaxComponent *)VComponentManager::RetainComponent( (CType)CLanguageSyntaxComponent::Component_Type ); if (!languageSyntax) return; ISyntaxInterface *syntaxEngine = languageSyntax->GetSyntaxByExtension( extension ); if (syntaxEngine) { // Now that we've got the syntax engine, we can ask it for the coloring information std::vector< size_t > offsets; std::vector< size_t > lengths; std::vector< sLONG > styles; syntaxEngine->GetColoringForTesting( data, offsets, lengths, styles ); // Loop over the returned results, turning them into a vector of VJSValue objects std::vector< VJSValue > results; std::vector< JSColorResult * > releaseList; for (size_t i = 0; i < offsets.size(); i++) { JSColorResult *result = new JSColorResult( offsets[ i ], lengths[ i ], styles[ i ] ); releaseList.push_back( result ); results.push_back( VJSLanguageSyntaxTesterColorResults::CreateInstance( ioParams.GetContextRef(), result ) ); } // Return an array of our results VJSArray arr( ioParams.GetContextRef() ); arr.PushValues( results ); ioParams.ReturnValue( arr ); for (std::vector< JSColorResult * >::iterator iter = releaseList.begin(); iter != releaseList.end(); ++iter) { (*iter)->Release(); } } languageSyntax->Release(); }
void VJSLanguageSyntaxTester::_Tokenize( XBOX::VJSParms_callStaticFunction &ioParams, void * ) { // We are expecting 2 JavaScript parameters: // - source code to tokenize // - extension of the fake file VString sourceCode, extension; if (ioParams.CountParams() == 2) { if (!ioParams.GetStringParam( 1, sourceCode )) return; if (!ioParams.GetStringParam( 2, extension )) return; } else return; CLanguageSyntaxComponent *languageSyntax = (CLanguageSyntaxComponent *)VComponentManager::RetainComponent( (CType)CLanguageSyntaxComponent::Component_Type ); if (languageSyntax) { ISyntaxInterface *syntaxEngine = languageSyntax->GetSyntaxByExtension( extension ); if (syntaxEngine) { VectorOfVString tokens; syntaxEngine->GetTokensForTesting(sourceCode, tokens); VJSArray result( ioParams.GetContextRef() ); VJSValue jsval(ioParams.GetContextRef()); for (VectorOfVString::const_iterator it = tokens.begin(); it != tokens.end(); ++it) { jsval.SetString(*it); result.PushValue(jsval); } ioParams.ReturnValue(result); } languageSyntax->Release(); } }
void VJSNetServerSyncClass::_accept (XBOX::VJSParms_callStaticFunction &ioParms, VJSNetServerObject *inServer) { xbox_assert(inServer != NULL); sLONG timeOut; if (ioParms.CountParams() >= 1) { if (!ioParms.IsNumberParam(1) || !ioParms.GetLongParam(1, &timeOut)) { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_NUMBER, "1"); return; } if (timeOut < 0) { XBOX::vThrowError(XBOX::VE_JVSC_WRONG_PARAMETER_TYPE_NUMBER, "1"); return; } } else timeOut = 0; XBOX::XTCPSock *socket; // If socket returned is NULL, accept() has timed out or an error has occured. // An exception is thrown by GetNewConnectedSocket() if erroneous. if ((socket = inServer->fSockListener->GetNewConnectedSocket(timeOut)) == NULL) ioParms.ReturnNullValue(); else { XBOX::VTCPEndPoint *endPoint = NULL; VJSNetSocketObject *socketObject = NULL; if ((endPoint = new XBOX::VTCPEndPoint(socket)) == NULL || (socketObject = new VJSNetSocketObject(true, VJSNetSocketObject::eTYPE_TCP4, false)) == NULL) { if (endPoint != NULL) endPoint->Release(); if (socketObject != NULL) socketObject->Release(); socket->Close(); delete socket; XBOX::vThrowError(XBOX::VE_MEMORY_FULL); } else { socketObject->fEndPoint = endPoint; socketObject->fEndPoint->SetNoDelay(false); XBOX::VJSObject newSocketSync = VJSNetSocketSyncClass::CreateInstance(ioParms.GetContext(), socketObject); XBOX::VString address; socketObject->fObjectRef = newSocketSync.GetObjectRef(); socketObject->fWorker = VJSWorker::RetainWorker(ioParms.GetContext()); socketObject->fEndPoint->GetIP(address); newSocketSync.SetProperty("remoteAddress", address); newSocketSync.SetProperty("remotePort", (sLONG) socketObject->fEndPoint->GetPort() & 0xffff); ioParms.ReturnValue(newSocketSync); } } }
void VJSLanguageSyntaxTester::_GotoDefinition( XBOX::VJSParms_callStaticFunction &ioParams, void * ) { VString filePathStr, symTablePathStr, selectionStr; sLONG line = 0; if (ioParams.CountParams() == 4) { if (!ioParams.GetStringParam( 1, symTablePathStr )) return; if (!ioParams.GetStringParam( 2, filePathStr )) return; if (!ioParams.GetLongParam( 3, &line )) return; if (!ioParams.GetStringParam( 4, selectionStr )) return; } else return; VFilePath symbolTablePath( symTablePathStr, FPS_POSIX); VFilePath filePath( filePathStr, FPS_POSIX); if ( ! symbolTablePath.IsValid() || ! filePath.IsValid() ) return; if ( line < 1 ) return; CLanguageSyntaxComponent *languageSyntax = (CLanguageSyntaxComponent *)VComponentManager::RetainComponent( (CType)CLanguageSyntaxComponent::Component_Type ); if (languageSyntax) { // First, load up the symbol table as an actual table instead of just a path string ISymbolTable *symTable = NULL; if (!symTablePathStr.IsEmpty()) { symTable = languageSyntax->CreateSymbolTable(); if (symTable) { VFile file(symbolTablePath); if (symTable->OpenSymbolDatabase( file )) { // Now that we have all of the parameters grabbed, we can figure out which language syntax engine // we want to load up (based on the test file), and ask it to give us completions. We can then take // those completions and turn them into an array of values to pass back to the caller. VString extension; filePath.GetExtension( extension ); ISyntaxInterface *syntaxEngine = languageSyntax->GetSyntaxByExtension( extension ); if (syntaxEngine) { // Now that we've got the syntax engine, we can ask it for the completions we need std::vector< IDefinition > definitions; syntaxEngine->GetDefinitionsForTesting( selectionStr, symTable, filePath.GetPath(), line, definitions ); JSDefinitionResult *results = new JSDefinitionResult( definitions ); ioParams.ReturnValue( VJSLanguageSyntaxTesterDefinitionResults::CreateInstance( ioParams.GetContextRef(), results ) ); results->Release(); } } symTable->Release(); } } languageSyntax->Release(); } }
void VJSLanguageSyntaxTester::_GetSymbol( XBOX::VJSParms_callStaticFunction &ioParams, void * ) { // We are expecting 4 JavaScript parameters: // - path to the symbol table // - symbol name // - symbol definition file // - symbol definition line number VString symTablePathStr, symbolName, symbolDefPath; sLONG symbolDefLineNumber; if (ioParams.CountParams() == 4) { if (!ioParams.GetStringParam( 1, symTablePathStr )) return; if (!ioParams.GetStringParam( 2, symbolName )) return; if (!ioParams.GetStringParam( 3, symbolDefPath )) return; if (!ioParams.GetLongParam( 4, &symbolDefLineNumber )) return; } else return; VFilePath symbolTablePath( symTablePathStr, FPS_POSIX); VFilePath symbolDefFilePath( symbolDefPath, FPS_POSIX); if ( ! symbolTablePath.IsValid() || ! symbolDefFilePath.IsValid() ) return; CLanguageSyntaxComponent *languageSyntax = (CLanguageSyntaxComponent *)VComponentManager::RetainComponent( (CType)CLanguageSyntaxComponent::Component_Type ); if (languageSyntax) { // First, load up the symbol table as an actual table instead of just a path string ISymbolTable *symTable = NULL; if (!symTablePathStr.IsEmpty()) { symTable = languageSyntax->CreateSymbolTable(); if (symTable) { VFile file(symbolTablePath); if (symTable->OpenSymbolDatabase( file )) { // Get symbol file std::vector< Symbols::IFile * > files = symTable->GetFilesByPathAndBaseFolder( symbolDefFilePath, eSymbolFileBaseFolderProject ); if ( ! files.empty() ) { Symbols::IFile *file = files.front(); file->Retain(); for (std::vector< Symbols::IFile * >::iterator iter = files.begin(); iter != files.end(); ++iter) (*iter)->Release(); // Gets symbol corresponding to given parameters Symbols::ISymbol* owner = symTable->GetSymbolOwnerByLine(file, symbolDefLineNumber); Symbols::ISymbol* sym = NULL; if (NULL != owner && owner->GetName() == symbolName) { sym = owner; sym->Retain(); } if (NULL == sym) { std::vector< Symbols::ISymbol * > syms = symTable->GetSymbolsByName(owner, symbolName,file); for (std::vector< Symbols::ISymbol * >::iterator iter = syms.begin(); iter != syms.end(); ++iter) { if ( ( (*iter)->GetLineNumber() + 1 ) == symbolDefLineNumber ) { sym = *iter; (*iter)->Retain(); } (*iter)->Release(); } } if (NULL != sym) { VJSObject result(ioParams.GetContextRef()); VJSValue jsval(ioParams.GetContextRef()); VString signature; symTable->GetSymbolSignature( sym, signature ); result.MakeEmpty(); jsval.SetString( sym->GetName() ); result.SetProperty(L"name", jsval, JS4D::PropertyAttributeNone); jsval.SetString( sym->GetTypeName() ); result.SetProperty(L"type", jsval, JS4D::PropertyAttributeNone); jsval.SetNumber( sym->GetLineNumber() + 1 ); result.SetProperty(L"line", jsval, JS4D::PropertyAttributeNone); jsval.SetString( signature ); result.SetProperty(L"signature", jsval, JS4D::PropertyAttributeNone); jsval.SetString( sym->GetKindString() ); result.SetProperty(L"kind", jsval, JS4D::PropertyAttributeNone); ioParams.ReturnValue(result); sym->Release(); } if (NULL != owner) owner->Release(); file->Release(); } } symTable->Release(); } } languageSyntax->Release(); } }
void VJSLanguageSyntaxTester::_GetCompletions( XBOX::VJSParms_callStaticFunction &ioParams, void * ) { // We are expecting 5 parameters for JavaScript. One for the path to the symbol table, one for the path to the test file (which // must already be a part of the symbol table), one for the line number within the file, one for the string that // we are going to be completing at that point and one for the completion mode. If we get only three parameters, then it's a CSS completion test, which is // fine -- we just modify the parameters we pass into GetSuggestionsForTesting. VString symTablePathStr, testFilePathStr, completionString, completionModeStr; sLONG completionLocation; if (ioParams.CountParams() == 5) { if (!ioParams.GetStringParam( 1, symTablePathStr )) return; if (!ioParams.GetStringParam( 2, completionString )) return; if (!ioParams.GetStringParam( 3, testFilePathStr )) return; if (!ioParams.GetLongParam( 4, &completionLocation )) return; if (!ioParams.GetStringParam( 5, completionModeStr )) return; } else if (ioParams.CountParams() == 3) { bool curlyBraces; if (!ioParams.GetStringParam( 1, completionString )) return; if (!ioParams.GetBoolParam( 2, &curlyBraces )) return; if (!ioParams.GetStringParam( 3, testFilePathStr )) return; // We fudge the completion location information when working with CSS files so that it // denotes whether we're inside of curly braces or not. completionLocation = curlyBraces ? 1 : 0; } else { return; } VFilePath symbolTablePath( symTablePathStr, FPS_POSIX); VFilePath testFilePath( testFilePathStr, FPS_POSIX); if ( ! symbolTablePath.IsValid() || ! testFilePath.IsValid() ) return; EJSCompletionTestingMode completionMode; if (completionModeStr == "text") completionMode = eText; else if (completionModeStr == "displayText") completionMode = eDisplayText; else return; CLanguageSyntaxComponent *languageSyntax = (CLanguageSyntaxComponent *)VComponentManager::RetainComponent( (CType)CLanguageSyntaxComponent::Component_Type ); if (languageSyntax) { // First, load up the symbol table as an actual table instead of just a path string ISymbolTable *symTable = NULL; if (!symTablePathStr.IsEmpty()) { symTable = languageSyntax->CreateSymbolTable(); if ( symTable ) { VFile file(symbolTablePath); if (symTable->OpenSymbolDatabase( file )) { // Now that we have all of the parameters grabbed, we can figure out which language syntax engine // we want to load up (based on the test file), and ask it to give us completions. We can then take // those completions and turn them into an array of values to pass back to the caller. VString extension; testFilePath.GetExtension( extension ); ISyntaxInterface *syntaxEngine = languageSyntax->GetSyntaxByExtension( extension ); if (syntaxEngine) { // Now that we've got the syntax engine, we can ask it for the completions we need std::vector< VString > suggestions; syntaxEngine->GetSuggestionsForTesting( completionString, symTable, testFilePath.GetPath() , completionLocation, completionMode, suggestions ); JSResult *results = new JSResult( suggestions ); ioParams.ReturnValue( VJSLanguageSyntaxTesterResults::CreateInstance( ioParams.GetContextRef(), results ) ); results->Release(); } } symTable->Release(); } } languageSyntax->Release(); } }