int main (int argc, char *argv[]) { // Let's register the CTRL + c signal handler. if(signal(SIGINT, exitHandle) == SIG_ERR) { std::cerr << "Failed to set SIGINT handler." << std::endl; return -1; } // Register termination handler. if(signal(SIGTERM, exitHandle) == SIG_ERR) { std::cerr << "Failed to set SIGTERM handler." << std::endl; return -1; } if(xdl::createCore(&core, argc, argv) != xdl::RET_SUCCESS) { return -1; } if(core->plug(xdl::XdevLPluginName("XdevLAudioAlsa"), xdl::XdevLVersion(0, 6, 0)) != xdl::RET_SUCCESS) { xdl::destroyCore(core); return -1; } alsa_playback = xdl::createModule<xdl::XdevLAudioPlayback*>(core, xdl::XdevLModuleName("XdevLAudioPlayback"), xdl::XdevLID("MyAlsaPlayback")); if(isModuleNotValid(alsa_playback)) { xdl::destroyCore(core); return -1; } xdl::IPXdevLAudioBuffer buffer2 = alsa_playback->createAudioBuffer(xdl::AUDIO_BUFFER_FORMAT_S16, xdl::AUDIO_SAMPLE_RATE_44100, 1, 0, nullptr); if(nullptr == buffer2) { xdl::destroyCore(core); return -1; } alsa_playback->setCallbackFunction(callback, nullptr); for(;;) { core->update(); alsa_playback->update2(); } xdl::destroyCore(core); }
int main(int argc, char **argv) { // Let's register the CTRL + c signal handler. if(signal(SIGINT, exitHandle) == SIG_ERR) { std::cerr << "Failed to set SIGINT handler." << std::endl; return -1; } // Register termination handler. if(signal(SIGTERM, exitHandle) == SIG_ERR) { std::cerr << "Failed to set SIGTERM handler." << std::endl; return -1; } // // Create the core // if(xdl::createCore(&core, argc, argv, xdl::XdevLFileName("mouse_demo.xml")) != xdl::ERR_OK) { return -1; } // // Create the window module instance. // xdl::IPXdevLWindow window = xdl::createModule<xdl::IPXdevLWindow>(core, xdl::XdevLModuleName("XdevLWindow"), xdl::XdevLID("MyWindow")); if(xdl::isModuleNotValid(window)) { xdl::destroyCore(core); return -1; } // This will create the window using default parameters or using the attributes provided in the XML file. window->create(); // Maps the window to the display so we can see it. window->show(); // // Create the joystick module instance. // xdl::IPXdevLMouse mouse = xdl::createModule<xdl::IPXdevLMouse>(core, xdl::XdevLModuleName("XdevLMouse"), xdl::XdevLID("MyMouse")); if(xdl::isModuleNotValid(mouse)) { xdl::destroyCore(core); return -1; } // Attach this mouse to the window. We have to do this otherwise the XdevLMouse module will not work. mouse->attach(window); // // Now we use delegates that will help us to managed events. When a specific button or axis is used // the delegate will call a function/member that we can use to do some stuff. // xdl::XdevLButtonIdDelegateType button0Delegate = xdl::XdevLButtonIdDelegateType::Create<&callbackButton0>(); xdl::XdevLButtonIdDelegateType button1Delegate = xdl::XdevLButtonIdDelegateType::Create<&callbackButton1>(); xdl::XdevLButtonIdDelegateType button2Delegate = xdl::XdevLButtonIdDelegateType::Create<&callbackButton2>(); xdl::XdevLAxisIdDelegateType axis0Delegate = xdl::XdevLAxisIdDelegateType::Create<&callbackAxis0>(); xdl::XdevLAxisIdDelegateType axis1Delegate = xdl::XdevLAxisIdDelegateType::Create<&callbackAxis1>(); mouse->registerDelegate(xdl::XdevLString("BUTTON_0"), button0Delegate); mouse->registerDelegate(xdl::XdevLString("BUTTON_1"), button1Delegate); mouse->registerDelegate(xdl::XdevLString("BUTTON_2"), button2Delegate); mouse->registerDelegate(xdl::XdevLString("AXIS_0"), axis0Delegate); mouse->registerDelegate(xdl::XdevLString("AXIS_1"), axis1Delegate); xdl::xdl_float prev_axis_0 = mouse->getDeltaValue(xdl::AXIS_0); xdl::xdl_float prev_axis_1 = mouse->getDeltaValue(xdl::AXIS_1); // Start the main loop. for(;;) { // We need to call the update of the core manually. core->update(); // Let's not use too much CPU power. xdl::sleep(0.001); } // We, this might be never called in this demo but I like to show // that the core has to be destroyed at the end. In this example // we quite using CTRL + C or terminating see above. :D. xdl::destroyCore(core); return 0; }