CString EffectStyle::toXML() const { XmlUtils::CNodeValue oValue; oValue.Write(EffectList); oValue.WriteNullable(scene3d); oValue.WriteNullable(sp3d); return XmlUtils::CreateNode(_T("a:effectStyle"), oValue); }
CString SpPr::toXML() const { XmlUtils::CAttribute oAttr; oAttr.WriteLimitNullable(_T("bwMode"), bwMode); XmlUtils::CNodeValue oValue; oValue.WriteNullable(xfrm); oValue.Write(Geometry); oValue.Write(Fill); oValue.WriteNullable(ln); oValue.Write(EffectList); oValue.WriteNullable(scene3d); oValue.WriteNullable(sp3d); return XmlUtils::CreateNode(m_namespace + _T(":spPr"), oAttr, oValue); }
std::wstring CxnSp::toXML() const { XmlUtils::CNodeValue oValue; oValue.Write(nvCxnSpPr); oValue.Write(spPr); oValue.WriteNullable(style); return XmlUtils::CreateNode(m_namespace + L":cxnSp", oValue); }