void SMDImporter::CreateShapeClips() { if ( !m_pVTA.GetUsed() ) return; XSI::Application app; for (int v=0;v<m_pVTA.GetUsed();v++) { XSI::Geometry geo = m_pMesh.GetActivePrimitive().GetGeometry(); XSI::MATH::CVector3Array positions( geo.GetPoints().GetPositionArray() ); for (int i=0;i<m_pVTA[v].m_pVertices.GetUsed();i++) { VTAVertex* p = &m_pVTA[v].m_pVertices[i]; positions[m_lVertexMap[p->m_iIndex]] = p->m_vPosition; // positions[p->m_iIndex] } geo.GetPoints().PutPositionArray(positions); XSI::CValueArray args(7); XSI::CValue retval; args[i++]= m_pMesh; args[i++]= L"FacialExpression"; args[i++]= (long)XSI::siShapeObjectReferenceMode; args[i++]= (long)v; args[i++]= (long)0; args[i++]= (long)0; args[i++]= (long)XSI::siShapeContentPrimaryShape; app.ExecuteCommand( L"StoreShapeKey", args, retval ); } }
void SMDImporter::CreateGeometry() { if ( !m_pTriangles.GetUsed() ) return; long t; XSI::MATH::CTransformation xfo; xfo.SetRotationFromXYZAnglesValues ( -1.570796, 0.0, 0.0 ); for (t=0;t<m_pTriangles.GetUsed();t++) { for (int v=0;v<3;v++) { XSI::MATH::CVector3 vec = XSI::MATH::MapObjectPositionToWorldSpace ( xfo, m_pTriangles[t]->m_pVertex[v].m_vPosition ); long outindex; compress.AddVertex ( vec.GetX(), vec.GetY(), vec.GetZ(), m_pTriangles[t]->m_pVertex[v].m_vUV.GetX(), m_pTriangles[t]->m_pVertex[v].m_vUV.GetY(), &m_pTriangles[t]->m_pVertex[v], &outindex); m_lVertexMap.Extend(1); m_lVertexMap[m_lVertexMap.GetUsed()-1] = outindex; } } XSI::MATH::CVector3Array verts(compress.GetCount()); long vindex = 0; long cnt = compress.GetCount (); for (t=0;t<compress.GetCount ();t++) { uvvec vec; compress.GetVertex (t, &vec); verts[t] = XSI::MATH::CVector3 ( vec.x, vec.y, vec.z ); } XSI::CLongArray indices((m_pTriangles.GetUsed() * 3) + m_pTriangles.GetUsed()); long iindex = 0; char *l_szGlobalTexture = m_pTriangles[0]->m_szTexture; CSIBCArray<TriCluster> ClusterList; for (t=0;t<m_pTriangles.GetUsed();t++) { XSI::MATH::CVector3 vec1 = XSI::MATH::MapObjectPositionToWorldSpace ( xfo, m_pTriangles[t]->m_pVertex[0].m_vPosition ); XSI::MATH::CVector3 vec2 = XSI::MATH::MapObjectPositionToWorldSpace ( xfo, m_pTriangles[t]->m_pVertex[1].m_vPosition ); XSI::MATH::CVector3 vec3 = XSI::MATH::MapObjectPositionToWorldSpace ( xfo, m_pTriangles[t]->m_pVertex[2].m_vPosition ); long i1 = compress.GetIndex ( vec1.GetX(), vec1.GetY(), vec1.GetZ(), m_pTriangles[t]->m_pVertex[0].m_vUV.GetX(), m_pTriangles[t]->m_pVertex[0].m_vUV.GetY()); long i2 = compress.GetIndex ( vec2.GetX(), vec2.GetY(), vec2.GetZ(), m_pTriangles[t]->m_pVertex[1].m_vUV.GetX(), m_pTriangles[t]->m_pVertex[1].m_vUV.GetY()); long i3 = compress.GetIndex ( vec3.GetX(), vec3.GetY(), vec3.GetZ(), m_pTriangles[t]->m_pVertex[2].m_vUV.GetX(), m_pTriangles[t]->m_pVertex[2].m_vUV.GetY()); indices[iindex] = 3; indices[iindex+1] = i1; indices[iindex+2] = i2; indices[iindex+3] = i3; iindex += 4; if ( strcmp ( l_szGlobalTexture, m_pTriangles[t]->m_szTexture )) { // // found a local material // TriCluster* cls = NULL; for (int c=0;c<ClusterList.GetUsed();c++) { if ( !strcmp ( ClusterList[c].m_szName, m_pTriangles[t]->m_szTexture)) { cls = &ClusterList[c]; break; } } if ( cls == NULL ) { ClusterList.Extend(1); strcpy ( ClusterList[ClusterList.GetUsed()-1].m_szName, m_pTriangles[t]->m_szTexture ); cls = &ClusterList[ClusterList.GetUsed()-1]; } cls->m_indices.Add ( t ); } } char mname[1024]; sprintf (mname, "mesh" ); if ( m_pMeshNode ) { sprintf (mname, FixName(m_pMeshNode->m_szName)); } LPWSTR l_wszModelName; DSA2W(&l_wszModelName,mname); m_pModel.AddPolygonMesh ( verts, indices, l_wszModelName, m_pMesh ); XSI::Application app; XSI::CValueArray args(4); XSI::CValue outArg; XSI::CStatus st; args[0] = XSI::CValue( XSI::CString(L"") ); args[1] = XSI::CValue(false); args[0] = XSI::CValue(m_pMesh.GetRef()); args[1] = XSI::CValue((long)XSI::siTxtUV); args[2] = XSI::CValue((long)XSI::siTxtDefaultSpherical); args[3] = XSI::CValue(XSI::CString(L"Texture_Support")); app.ExecuteCommand( L"CreateTextureSupport", args, outArg ); XSI::CValueArray moreargs(1); XSI::CValueArray moreoutargs(3); moreargs[0] = m_pMesh.GetRef(); app.ExecuteCommand(L"FreezeObj",moreargs, outArg); XSI::Material l_matMaterial; st = m_pMesh.AddMaterial(L"Phong", true, L"CubeMat", l_matMaterial); XSI::OGLTexture l_oglTexture(l_matMaterial.GetOGLTexture()); XSI::CString l_szFullNameDefaultOut = l_oglTexture.GetFullName(); int l_nHeightDefaultOut = l_oglTexture.GetHeight(); int l_nWidthDefaultOut = l_oglTexture.GetWidth(); // Now actually add a texture, so we can test it. args[0] = XSI::CValue( XSI::CString(L"Image") ); args[1] = XSI::CValue(m_pMesh.GetRef()); args[2] = XSI::CValue((short)1); args[3] = XSI::CValue(false); st = app.ExecuteCommand( L"BlendInPresets", args, outArg ); // // create the texture and connect // XSI::CValueArray clipargs(3); XSI::ImageClip2 l_pClip; char l_szTextureFullname[1024]; sprintf ( l_szTextureFullname, "%s%s", m_szDirectory, m_pTriangles[0]->m_szTexture); char clipname[1024]; _splitpath ( m_pTriangles[0]->m_szTexture, NULL, NULL, clipname, NULL ); LPWSTR l_wszClipName; DSA2W(&l_wszClipName,l_szTextureFullname); LPWSTR l_wszClipName2; DSA2W(&l_wszClipName2,clipname); clipargs[0] = XSI::CValue( XSI::CString(l_wszClipName) ); clipargs[1] = XSI::CValue( XSI::CString(l_wszClipName2) ); clipargs[2] = XSI::CValue(l_pClip.GetRef()); app.ExecuteCommand( L"SICreateImageClip", clipargs, outArg ); XSI::CString l_szMaterialName = l_matMaterial.GetFullName(); XSI::CString l_szImageNode = l_szMaterialName + L".CubeMat.ambient_blend.Image.tex"; XSI::CString l_szFullclipname = L"Clips." + XSI::CString(l_wszClipName2); XSI::CValueArray clipargs2(2); clipargs2[0] = XSI::CValue( XSI::CString(l_szFullclipname) ); clipargs2[1] = XSI::CValue( XSI::CString(l_szImageNode) ); app.ExecuteCommand( L"SIConnectShaderToCnxPoint", clipargs2, outArg ); // // Create all clusters // XSI::Geometry geom( m_pMesh.GetActivePrimitive().GetGeometry() ); for (int b=0;b<ClusterList.GetUsed();b++) { TriCluster* cls = &ClusterList[b]; sprintf ( l_szTextureFullname, "%s%s", m_szDirectory, cls->m_szName); _splitpath ( cls->m_szName, NULL, NULL, clipname, NULL ); DSA2W(&l_wszClipName,l_szTextureFullname); DSA2W(&l_wszClipName2,clipname); XSI::CLongArray array; XSI::Cluster polyCluster ; geom.AddCluster( XSI::siPolygonCluster, l_wszClipName2, cls->m_indices, polyCluster ) ; st = polyCluster.AddMaterial(L"Phong", true, L"CubeMat", l_matMaterial); XSI::OGLTexture l_oglTexture(l_matMaterial.GetOGLTexture()); // Now actually add a texture, so we can test it. args[0] = XSI::CValue( XSI::CString(L"Image") ); args[1] = XSI::CValue(polyCluster.GetRef()); args[2] = XSI::CValue((short)1); args[3] = XSI::CValue(false); st = app.ExecuteCommand( L"BlendInPresets", args, outArg ); clipargs[0] = XSI::CValue( XSI::CString(l_wszClipName) ); clipargs[1] = XSI::CValue( XSI::CString(l_wszClipName2) ); clipargs[2] = XSI::CValue(l_pClip.GetRef()); app.ExecuteCommand( L"SICreateImageClip", clipargs, outArg ); l_szMaterialName = l_matMaterial.GetFullName(); l_szImageNode = l_szMaterialName + L".CubeMat.ambient_blend.Image.tex"; l_szFullclipname = L"Clips." + XSI::CString(l_wszClipName2); clipargs2[0] = XSI::CValue( XSI::CString(l_szFullclipname) ); clipargs2[1] = XSI::CValue( XSI::CString(l_szImageNode) ); app.ExecuteCommand( L"SIConnectShaderToCnxPoint", clipargs2, outArg ); } if ( m_pMesh.IsValid () ) { XSI::Geometry geom( m_pMesh.GetActivePrimitive().GetGeometry() ); XSI::PolygonMesh mesh(m_pMesh.GetActivePrimitive().GetGeometry()); XSI::CPointRefArray Geompoints = geom.GetPoints(); XSI::CTriangleRefArray triangles(geom.GetTriangles()); XSI::ClusterProperty UVWProp(m_pMesh.GetMaterial().GetCurrentUV()); if ( UVWProp.IsValid() ) { XSI::CClusterPropertyElementArray clusterPropertyElements = UVWProp.GetElements(); XSI::CDoubleArray elementArray = clusterPropertyElements.GetArray(); long totalUvCount = elementArray.GetCount (); int cc=0; int uvc = 0; for (int c=0;c<m_pTriangles.GetUsed();c++) { long l_iNumVertex = indices[cc]; cc++; for (int i=0;i<l_iNumVertex;i++) { long l_iID = indices[cc]; cc++; uvvec vec; compress.GetVertex (l_iID, &vec); elementArray[ uvc * 3 ] = vec.u; elementArray[ (uvc * 3) + 1] = vec.v; elementArray[ (uvc * 3) + 2] = 0.0f; uvc++; } } clusterPropertyElements.PutArray(elementArray); } } }
void SMDImporter::CreateAnimationSource() { XSI::ActionSource actionSource; float animStart = 9999; float animEnd = -9999; XSI::CString animatedObjects; for (int c=0;c<m_pNodes.GetUsed();c++) { SMDNode* node = m_pNodes[c]; if ( node->m_pKeys.GetUsed() > 1 ) { if ( !actionSource.IsValid() ) { LPWSTR l_wszActionName; DSA2W(&l_wszActionName,m_szActionName); actionSource = m_pModel.AddActionSource( l_wszActionName ); } XSI::Parameter x = node->m_x3d.GetParameters().GetItem( L"posx" ); XSI::Parameter y = node->m_x3d.GetParameters().GetItem( L"posy" ); XSI::Parameter z = node->m_x3d.GetParameters().GetItem( L"posz" ); XSI::Parameter rx = node->m_x3d.GetParameters().GetItem( L"rotx" ); XSI::Parameter ry = node->m_x3d.GetParameters().GetItem( L"roty" ); XSI::Parameter rz = node->m_x3d.GetParameters().GetItem( L"rotz" ); node->m_fOldX = x.GetValue(); node->m_fOldY = y.GetValue(); node->m_fOldZ = z.GetValue(); node->m_fOldRX = rx.GetValue(); node->m_fOldRY = ry.GetValue(); node->m_fOldRZ = rz.GetValue(); XSI::FCurve fcrvx; x.AddFCurve( XSI::siStandardFCurve, fcrvx ); XSI::FCurve fcrvy; y.AddFCurve( XSI::siStandardFCurve, fcrvy ); XSI::FCurve fcrvz; z.AddFCurve( XSI::siStandardFCurve, fcrvz ); XSI::FCurve fcrvrx; rx.AddFCurve( XSI::siStandardFCurve, fcrvrx ); XSI::FCurve fcrvry; ry.AddFCurve( XSI::siStandardFCurve, fcrvry ); XSI::FCurve fcrvrz; rz.AddFCurve( XSI::siStandardFCurve, fcrvrz ); XSI::CTimeArray time(node->m_pKeys.GetUsed()); XSI::CValueArray xv(node->m_pKeys.GetUsed()); XSI::CValueArray yv(node->m_pKeys.GetUsed()); XSI::CValueArray zv(node->m_pKeys.GetUsed()); XSI::CValueArray rxv(node->m_pKeys.GetUsed()); XSI::CValueArray ryv(node->m_pKeys.GetUsed()); XSI::CValueArray rzv(node->m_pKeys.GetUsed()); if ( node->m_pParent ==NULL ) { for (int k=0;k<node->m_pKeys.GetUsed();k++) { if ( node->GetKey(k)->m_fTime < animStart ) { animStart = node->GetKey(k)->m_fTime; } if ( node->GetKey(k)->m_fTime > animEnd ) { animEnd = node->GetKey(k)->m_fTime; } XSI::MATH::CTransformation xfo1; XSI::MATH::CTransformation xfo2; xfo1.SetRotationFromXYZAnglesValues ( node->GetKey(k)->m_vRotation.GetX(), node->GetKey(k)->m_vRotation.GetY(), node->GetKey(k)->m_vRotation.GetZ() ); xfo1.SetTranslationFromValues ( node->GetKey(k)->m_vPosition.GetX(), node->GetKey(k)->m_vPosition.GetY(), node->GetKey(k)->m_vPosition.GetZ() ); xfo2.SetRotationFromXYZAnglesValues ( -1.570796, 0.0, 0.0 ); xfo1.MulInPlace(xfo2); double dx,dy,dz; double drx, dry, drz; xfo1.GetTranslationValues ( dx, dy, dz); xfo1.GetRotationFromXYZAnglesValues(drx, dry, drz); time[k] = k; xv[k] = dx; yv[k] = dy; zv[k] = dz; rxv[k] = drx * 57.29577951308232286465; ryv[k] = dry * 57.29577951308232286465; rzv[k] = drz * 57.29577951308232286465; } } else { for (int k=0;k<node->m_pKeys.GetUsed();k++) { if ( node->GetKey(k)->m_fTime < animStart ) { animStart = node->GetKey(k)->m_fTime; } if ( node->GetKey(k)->m_fTime > animEnd ) { animEnd = node->GetKey(k)->m_fTime; } time[k] = k; xv[k] = node->GetKey(k)->m_vPosition.GetX(); yv[k] = node->GetKey(k)->m_vPosition.GetY(); zv[k] = node->GetKey(k)->m_vPosition.GetZ(); rxv[k] = node->GetKey(k)->m_vRotation.GetX() * 57.29577951308232286465; ryv[k] = node->GetKey(k)->m_vRotation.GetY() * 57.29577951308232286465; rzv[k] = node->GetKey(k)->m_vRotation.GetZ() * 57.29577951308232286465; } } fcrvx.SetKeys ( time, xv ); fcrvy.SetKeys ( time, yv ); fcrvz.SetKeys ( time, zv ); fcrvrx.SetKeys ( time, rxv ); fcrvry.SetKeys ( time, ryv ); fcrvrz.SetKeys ( time, rzv ); LPWSTR l_wszModelName; DSA2W(&l_wszModelName,FixName(node->m_szName)); XSI::CString cname = l_wszModelName; actionSource.AddSourceItem ( cname + L".kine.local.posx", fcrvx, true ); actionSource.AddSourceItem ( cname + L".kine.local.posy", fcrvy, true ); actionSource.AddSourceItem ( cname + L".kine.local.posz", fcrvz, true ); actionSource.AddSourceItem ( cname + L".kine.local.rotx", fcrvrx, true ); actionSource.AddSourceItem ( cname + L".kine.local.roty", fcrvry, true ); actionSource.AddSourceItem ( cname + L".kine.local.rotz", fcrvrz, true ); // build up the string list of objects that we want to remove animation from if (animatedObjects.IsEmpty() == false) { animatedObjects += L", "; } animatedObjects += node->m_x3d.GetFullName(); } } if ( actionSource.IsValid() ) { actionSource.PutParameterValue(L"FrameStart", (double)animStart); actionSource.PutParameterValue(L"FrameEnd", (double)animEnd); } // remove animation on all objects that were imported // and animated if (animatedObjects.IsEmpty() == false) { XSI::Application app; XSI::CValue out; XSI::CValueArray args(4); args[0] = animatedObjects; args[1] = XSI::CValue(); args[2] = (long)XSI::siBranch; args[3] = (long)(XSI::siFCurveSource); app.ExecuteCommand(L"RemoveAllAnimation", args, out); } }