Beispiel #1
0
void Play::Draw() {
	Renderer::GetInstance()->ClearRenderer();

	/*Call Draw on objects here*/
	AddAssetsToRenderer();

	Renderer::GetInstance()->RenderScreen();
}
Beispiel #2
0
void Play::Draw() 
{
	// For splash screen
	HandleSplash();

	Renderer::GetInstance()->ClearRenderer();
	if (!splash->CanDraw())// If we can't draw splash screen, then draw all other game assets
		AddAssetsToRenderer();
	else // Draw splash screen
		splash->Draw();
	Renderer::GetInstance()->RenderScreen();
}