void Play::Draw() { Renderer::GetInstance()->ClearRenderer(); /*Call Draw on objects here*/ AddAssetsToRenderer(); Renderer::GetInstance()->RenderScreen(); }
void Play::Draw() { // For splash screen HandleSplash(); Renderer::GetInstance()->ClearRenderer(); if (!splash->CanDraw())// If we can't draw splash screen, then draw all other game assets AddAssetsToRenderer(); else // Draw splash screen splash->Draw(); Renderer::GetInstance()->RenderScreen(); }