void AUnrealRpgPlayerController::LookUpDown(float value) {
	if (bInvertLookYAxis) {
		value *= -1.0f;
	}
	AddPitchInput(value);
	
}
/*
*	Method that moves the camera vertically.
*/
void ABasePlayerController::RotateCameraVertically(float rate)
{
    //Reverse if not inverted axis
    rate = (bInvertAxisY) ? rate : rate * -1;

    //Rotate camera
    AddPitchInput(rate * CameraVerticalRotationRate * GetWorld()->GetDeltaSeconds());
}