void AUnrealRpgPlayerController::LookUpDown(float value) { if (bInvertLookYAxis) { value *= -1.0f; } AddPitchInput(value); }
/* * Method that moves the camera vertically. */ void ABasePlayerController::RotateCameraVertically(float rate) { //Reverse if not inverted axis rate = (bInvertAxisY) ? rate : rate * -1; //Rotate camera AddPitchInput(rate * CameraVerticalRotationRate * GetWorld()->GetDeltaSeconds()); }