/** * Method to generate the bounding box of two bounding box * * @params box a bounding box * * @return the joined bounding box * */ BoundingBox BoundingBox::JoingBoundingBox(BoundingBox box) { AppendPoint(box.m_fMaxx, box.m_fMaxy, box.m_fMaxz); AppendPoint(box.m_fMinx, box.m_fMiny, box.m_fMinz); return *this; }
long SmtAnnoFclsAdoLayer::AppendGeom(const SmtGeometry *pGeom) { long lRet = SMT_ERR_NONE; SmtGeometryType type = pGeom->GetGeometryType(); switch(type) { case GTPoint: lRet = AppendPoint((SmtPoint*)pGeom); break; default: break; } return lRet; }
unsigned LineToTriangles(const PT *points, unsigned num_points, AllocatedArray<PT> &strip, unsigned line_width, bool loop, bool tcap) { // A line has to have at least two points if (num_points < 2) return 0; // allocate memory for triangle vertices // max. size: 2*(num_points + (int)(loop || tcap)) strip.GrowDiscard(2 * (num_points + 1)); // A closed line path needs to have at least three points if (loop && num_points < 3) // .. otherwise don't close it loop = false; float half_line_width = line_width * 0.5f; // strip will point to the start of the output array // s is the working pointer PT *s = strip.begin(); // a, b and c point to three consecutive points which are used to iterate // through the line given in 'points'. Where b is the current position, // a the previous point and c the next point. const PT *a, *b, *c; // pointer to the end of the original points array // used for faster loop conditions const auto points_end = points + num_points; // initialize a, b and c vertices if (loop) { b = points + num_points - 1; a = b - 1; // skip identical points before b while (a >= points && *a == *b) a--; if (a < points) // all points in the array are identical return 0; c = points; } else { a = points; b = a + 1; // skip identical points after a while (b != points_end && *a == *b) b++; if (b == points_end) // all points in the array are identical return 0; c = b + 1; } // skip identical points after b while (c != points_end && *b == *c) c++; if (!loop) { // add flat or triangle cap at beginning of line PT ba = *a - *b; Normalize(&ba, half_line_width); if (tcap) // add triangle cap coordinate to the output array AppendPoint(s, a->x + ba.x, a->y + ba.y); // add flat cap coordinates to the output array PT p; p.x = ba.y; p.y = -ba.x; AppendPoint(s, a->x - p.x, a->y - p.y); AppendPoint(s, a->x + p.x, a->y + p.y); } // add points by calculating the angle bisector of ab and bc int sign = 1; if (num_points >= 3) { while (c != points_end) { // skip zero or 180 degree bends // TODO: support 180 degree bends! if (!TriangleEmpty(*a, *b, *c)) { PT g = *b - *a, h = *c - *b; Normalize(&g, 1000.); Normalize(&h, 1000.); typename PT::product_type bisector_x = -g.y - h.y; typename PT::product_type bisector_y = g.x + h.x; float projected_length = (-g.y * bisector_x + g.x * bisector_y) * (1.f / 1000.f); if (projected_length < 400.f) { // acute angle, use the normal of the bisector instead projected_length = (g.x * bisector_x + g.y * bisector_y) * (1.f / 1000.f); std::swap(bisector_x, bisector_y); bisector_y *= -1; // the order of the triangles switches. keep track with 'sign' sign *= -1; } float scale = half_line_width / projected_length; if(std::is_integral<typename PT::product_type>::value) { bisector_x = sign * (typename PT::product_type) lround(bisector_x * scale); bisector_y = sign * (typename PT::product_type) lround(bisector_y * scale); } else { bisector_x = sign * bisector_x * scale; bisector_y = sign * bisector_y * scale; } AppendPoint(s, b->x - bisector_x, b->y - bisector_y); AppendPoint(s, b->x + bisector_x, b->y + bisector_y); } a = b; b = c; c++; while (c != points_end && *b == *c) // skip identical points c++; } } if (loop) { // repeat first two points at the end if (sign == 1) { AppendPoint(s, strip[0].x, strip[0].y); AppendPoint(s, strip[1].x, strip[1].y); } else { AppendPoint(s, strip[1].x, strip[1].y); AppendPoint(s, strip[0].x, strip[0].y); } } else { // add flat or triangle cap at end of line PT ab = *b - *a; Normalize(&ab, half_line_width); PT p; p.x = sign * -ab.y; p.y = sign * ab.x; AppendPoint(s, b->x - p.x, b->y - p.y); AppendPoint(s, b->x + p.x, b->y + p.y); if (tcap) AppendPoint(s, b->x + ab.x, b->y + ab.y); } return s - strip.begin(); }