Beispiel #1
0
BOOL CBassMusicEngine::SetVolume( int nVolume )
{
	if ( nVolume < 0 ) nVolume = 0;
	if ( nVolume > 100 ) nVolume = 100;

	return BASS_SetVolume(nVolume/100.0f);
}
    void AudioPlayer::set_global_volume(float volume)
    {
        if (!m_initialized)
            return;

        BASS_SetVolume(volume);
    }
// --[  Method  ]---------------------------------------------------------------
//
//  - Class     : CSoundSystem
//  - prototype : bool SetMasterVolume(float fPercentage)
//
//  - Purpose   : Sets the master volume (percentage).
//
// -----------------------------------------------------------------------------
bool CSoundSystem::SetMasterVolume(float fPercentage)
{
    if(m_bActive == false)
    {
        return false;
    }

    return BASS_SetVolume(MYROUND(fPercentage * 2.55f)) == TRUE;
}
Beispiel #4
0
void Player::setVolume(float volume)
{
    BASS_SetVolume(volume);
}
Beispiel #5
0
void ds::Audio::SetVolume( float Volume )
{
	BASS_SetVolume( Volume );
}