BOOL CBassMusicEngine::SetVolume( int nVolume ) { if ( nVolume < 0 ) nVolume = 0; if ( nVolume > 100 ) nVolume = 100; return BASS_SetVolume(nVolume/100.0f); }
void AudioPlayer::set_global_volume(float volume) { if (!m_initialized) return; BASS_SetVolume(volume); }
// --[ Method ]--------------------------------------------------------------- // // - Class : CSoundSystem // - prototype : bool SetMasterVolume(float fPercentage) // // - Purpose : Sets the master volume (percentage). // // ----------------------------------------------------------------------------- bool CSoundSystem::SetMasterVolume(float fPercentage) { if(m_bActive == false) { return false; } return BASS_SetVolume(MYROUND(fPercentage * 2.55f)) == TRUE; }
void Player::setVolume(float volume) { BASS_SetVolume(volume); }
void ds::Audio::SetVolume( float Volume ) { BASS_SetVolume( Volume ); }