static void node_shader_free_tex_pointdensity(bNode *node)
{
	NodeShaderTexPointDensity *point_density = node->storage;
	PointDensity *pd = &point_density->pd;
	RE_point_density_free(pd);
	BKE_texture_pointdensity_free_data(pd);
	memset(pd, 0, sizeof(*pd));
	MEM_freeN(point_density);
}
Beispiel #2
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void BKE_texture_pointdensity_free(PointDensity *pd)
{
	BKE_texture_pointdensity_free_data(pd);
	MEM_freeN(pd);
}