static void node_shader_free_tex_pointdensity(bNode *node) { NodeShaderTexPointDensity *point_density = node->storage; PointDensity *pd = &point_density->pd; RE_point_density_free(pd); BKE_texture_pointdensity_free_data(pd); memset(pd, 0, sizeof(*pd)); MEM_freeN(point_density); }
void BKE_texture_pointdensity_free(PointDensity *pd) { BKE_texture_pointdensity_free_data(pd); MEM_freeN(pd); }