Beispiel #1
0
BS3_DECL(void) Bs3SlabInit(PBS3SLABCTL pSlabCtl, size_t cbSlabCtl, uint32_t uFlatSlabPtr, uint32_t cbSlab, uint16_t cbChunk)
{
    uint16_t cBits;
    BS3_ASSERT(RT_IS_POWER_OF_TWO(cbChunk));
    BS3_ASSERT(cbSlab >= cbChunk * 4);
    BS3_ASSERT(!(uFlatSlabPtr & (cbChunk - 1)));

    BS3_XPTR_SET_FLAT(BS3SLABCTL, pSlabCtl->pNext, 0);
    BS3_XPTR_SET_FLAT(BS3SLABCTL, pSlabCtl->pHead, 0);
    BS3_XPTR_SET_FLAT(BS3SLABCTL, pSlabCtl->pbStart, uFlatSlabPtr);
    pSlabCtl->cbChunk           = cbChunk;
    pSlabCtl->cChunkShift       = ASMBitFirstSetU16(cbChunk) - 1;
    pSlabCtl->cChunks           = cbSlab >> pSlabCtl->cChunkShift;
    pSlabCtl->cFreeChunks       = pSlabCtl->cChunks;
    cBits                       = RT_ALIGN_T(pSlabCtl->cChunks, 32, uint16_t);
    BS3_ASSERT(cbSlabCtl >= RT_OFFSETOF(BS3SLABCTL, bmAllocated[cBits >> 3]));
    Bs3MemZero(&pSlabCtl->bmAllocated, cBits >> 3);

    /* Mark excess bitmap padding bits as allocated. */
    if (cBits != pSlabCtl->cChunks)
    {
        uint16_t iBit;
        for (iBit = pSlabCtl->cChunks; iBit < cBits; iBit++)
            ASMBitSet(pSlabCtl->bmAllocated, iBit);
    }
}
/**
 * @callback_method_impl{FNBS3STRFORMATOUTPUT,
 *      Used by Bs3TestFailedV and Bs3TestSkippedV.}
 */
BS3_DECL_CALLBACK(size_t) bs3TestFailedStrOutput(char ch, void BS3_FAR *pvUser)
{
    PBS3TESTFAILEDBUF pBuf = (PBS3TESTFAILEDBUF)pvUser;

    /*
     * VMMDev first.  We postpone newline processing here so we can strip one
     * trailing newline.
     */
    if (g_fbBs3VMMDevTesting)
    {
        if (pBuf->fNewLine && ch != '\0')
            ASMOutU8(VMMDEV_TESTING_IOPORT_DATA, '\n');
        pBuf->fNewLine = ch == '\n';
        if (ch != '\n')
            ASMOutU8(VMMDEV_TESTING_IOPORT_DATA, ch);
    }

    /*
     * Console next.
     */
    if (ch != '\0')
    {
        BS3_ASSERT(pBuf->cchBuf < RT_ELEMENTS(pBuf->achBuf));
        pBuf->achBuf[pBuf->cchBuf++] = ch;

        /* Whether to flush the buffer.  We do line flushing here to avoid
           dropping too much info when the formatter crashes on bad input. */
        if (   pBuf->cchBuf < RT_ELEMENTS(pBuf->achBuf)
            && ch != '\n')
        {
            pBuf->fNewLine = false;
            return 1;
        }
        pBuf->fNewLine = '\n';
    }
    /* Try fit missing newline into the buffer. */
    else if (!pBuf->fNewLine && pBuf->cchBuf < RT_ELEMENTS(pBuf->achBuf))
    {
        pBuf->fNewLine = true;
        pBuf->achBuf[pBuf->cchBuf++] = '\n';
    }

    BS3_ASSERT(pBuf->cchBuf <= RT_ELEMENTS(pBuf->achBuf));
    Bs3PrintStrN(&pBuf->achBuf[0], pBuf->cchBuf);
    pBuf->cchBuf = 0;

    /* In case we failed to add trailing new line, print one separately.  */
    if (!pBuf->fNewLine)
        Bs3PrintChr('\n');

    return ch != '\0';
}
Beispiel #3
0
BS3_DECL(uint16_t) Bs3SlabFree(PBS3SLABCTL pSlabCtl, uint32_t uFlatChunkPtr, uint16_t cChunks)
{
    uint16_t cFreed = 0;
    BS3_ASSERT(cChunks > 0);
    if (cChunks > 0)
    {
        uint16_t iChunk = (uint16_t)((uFlatChunkPtr - BS3_XPTR_GET_FLAT(uint8_t, pSlabCtl->pbStart)) >> pSlabCtl->cChunkShift);
        BS3_ASSERT(iChunk < pSlabCtl->cChunks);
        BS3_ASSERT(iChunk + cChunks <= pSlabCtl->cChunks);

        do
        {
            if (ASMBitTestAndClear(&pSlabCtl->bmAllocated, iChunk))
                cFreed++;
            else
                BS3_ASSERT(0);
            iChunk++;
        } while (--cChunks > 0);

        pSlabCtl->cFreeChunks += cFreed;
    }
BS3_DECL(int) Bs3PagingInitRootForLM(void)
{
    X86PML4 BS3_FAR *pPml4;

    BS3_ASSERT(BS3_DATA_NM(g_PhysPagingRootLM) == UINT32_MAX);

    /*
     * The default is an identity mapping of the first 4GB repeated for the
     * whole 48-bit virtual address space.  So, we need one level more than PAE.
     */
    pPml4 = (X86PML4 BS3_FAR *)Bs3MemAlloc(BS3MEMKIND_TILED, _4K);
    if (pPml4)
    {
        X86PDPT BS3_FAR *pPdPtr = (X86PDPT BS3_FAR *)Bs3MemAlloc(BS3MEMKIND_TILED, _4K);
        BS3_ASSERT((uintptr_t)pPdPtr != (uintptr_t)pPml4);
        if (pPdPtr)
        {
            X86PDPAE BS3_FAR *paPgDirs = (X86PDPAE BS3_FAR *)Bs3MemAlloc(BS3MEMKIND_TILED, _4K * 4U);
            BS3_ASSERT((uintptr_t)paPgDirs != (uintptr_t)pPml4);
            if (paPgDirs)
            {
                unsigned i;
                BS3_XPTR_AUTO(X86PML4,  XPtrPml4);
                BS3_XPTR_AUTO(X86PDPT,  XPtrPdPtr);
                BS3_XPTR_AUTO(X86PDPAE, XPtrPgDirs);

                /* Set up the 2048 2MB pages first. */
                for (i = 0; i < RT_ELEMENTS(paPgDirs->a) * 4U; i++)
                    paPgDirs->a[i].u = ((uint32_t)i << X86_PD_PAE_SHIFT)
                                     | X86_PDE4M_P | X86_PDE4M_RW | X86_PDE4M_US | X86_PDE4M_PS | X86_PDE4M_A | X86_PDE4M_D;

                /* Set up the page directory pointer table next (4GB replicated, remember). */
                BS3_XPTR_SET(X86PDPAE, XPtrPgDirs, paPgDirs);
                pPdPtr->a[0].u = BS3_XPTR_GET_FLAT(X86PDPAE, XPtrPgDirs)
                               | X86_PDPE_P | X86_PDPE_RW | X86_PDPE_US | X86_PDPE_A;
                pPdPtr->a[1].u = pPdPtr->a[0].u + _4K;
                pPdPtr->a[2].u = pPdPtr->a[1].u + _4K;
                pPdPtr->a[3].u = pPdPtr->a[2].u + _4K;

                for (i = 4; i < RT_ELEMENTS(pPdPtr->a); i += 4)
                {
                    pPdPtr->a[i + 0].u = pPdPtr->a[0].u;
                    pPdPtr->a[i + 1].u = pPdPtr->a[1].u;
                    pPdPtr->a[i + 2].u = pPdPtr->a[2].u;
                    pPdPtr->a[i + 3].u = pPdPtr->a[3].u;
                }

                /* Set up the page map level 4 (all entries are the same). */
                BS3_XPTR_SET(X86PDPT, XPtrPdPtr, pPdPtr);
                pPml4->a[0].u = BS3_XPTR_GET_FLAT(X86PDPT, XPtrPdPtr)
                              | X86_PML4E_P | X86_PML4E_RW | X86_PML4E_US | X86_PML4E_A;
                for (i = 1; i < RT_ELEMENTS(pPml4->a); i++)
                    pPml4->a[i].u = pPml4->a[0].u;

                /* Set the global root pointer and we're done. */
                BS3_XPTR_SET(X86PML4, XPtrPml4, pPml4);
                BS3_DATA_NM(g_PhysPagingRootLM) = BS3_XPTR_GET_FLAT(X86PML4, XPtrPml4);
                return VINF_SUCCESS;
            }
            Bs3MemFree(pPdPtr, _4K);
        }
        Bs3MemFree(pPml4, _4K);
    }

    return VERR_NO_MEMORY;
}