/**
 * @brief Sells aircraft or craftitem.
 * @sa BS_BuyAircraft_f
 */
static void BS_SellAircraft_f (void)
{
	int num;
	base_t *base = B_GetCurrentSelectedBase();

	if (Cmd_Argc() < 2) {
		Com_Printf("Usage: %s <num>\n", Cmd_Argv(0));
		return;
	}

	if (!base)
		return;

	num = atoi(Cmd_Argv(1));
	if (num < 0 || num >= buyList.length)
		return;

	if (buyCat == FILTER_AIRCRAFT) {
		const aircraft_t *aircraftTemplate = buyList.l[num].aircraft;
		qboolean aircraftOutNote = qfalse;
		qboolean teamNote = qfalse;
		aircraft_t *aircraft = NULL;

		if (!aircraftTemplate)
			return;

		AIR_ForeachFromBase(a, base) {
			if (Q_streq(a->id, aircraftTemplate->id)) {
				if (AIR_GetTeamSize(a) > 0) {
					teamNote = qtrue;
					continue;
				}
				if (!AIR_IsAircraftInBase(a)) {
					/* aircraft is not in base */
					aircraftOutNote = qtrue;
					continue;
				}
				aircraft = a;
				break;
			}
		}

		if (aircraft) {
			BS_SellAircraft(aircraft);

			/* reinit the menu */
			BS_BuyType(base);
		} else {
			if (teamNote)
				CP_Popup(_("Note"), _("You can't sell an aircraft if it still has a team assigned"));
			else if (aircraftOutNote)
				CP_Popup(_("Note"), _("You can't sell an aircraft that is not in base"));
			else
				Com_DPrintf(DEBUG_CLIENT, "BS_SellAircraft_f: There are no aircraft available (with no team assigned) for selling\n");
		}
	}
}
Beispiel #2
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/**
 * @brief Buy/Sell item/aircraft/ugv on the market
 */
static void BS_Buy_f (void)
{
	const char* itemid;
	int count;
	base_t* base = B_GetCurrentSelectedBase();
	const aircraft_t* aircraft;
	const ugv_t* ugv;
	const objDef_t* od;

	if (cgi->Cmd_Argc() < 2) {
		cgi->Com_Printf("Usage: %s <item-id> <count> [base-idx] \nNegative count means selling. If base index is omitted buys on the currently selected base.\n",
				cgi->Cmd_Argv(0));
		return;
	}

	itemid = cgi->Cmd_Argv(1);
	count = atoi(cgi->Cmd_Argv(2));

	if (cgi->Cmd_Argc() >= 4)
		base = B_GetFoundedBaseByIDX(atoi(cgi->Cmd_Argv(3)));

	if (char const* const rest = Q_strstart(itemid, "aircraft_")) {
		/* aircraft sell - with aircraft golbal idx */
		int idx = atoi(rest);
		aircraft_t* aircraft = AIR_AircraftGetFromIDX(idx);

		if (!aircraft) {
			cgi->Com_Printf("Invalid aircraft index!\n");
			return;
		}
		AIR_RemoveEmployees(*aircraft);
		BS_SellAircraft(aircraft);
		return;
	}

	if (char const* const rest = Q_strstart(itemid, "ugv-")) {
		/* ugv sell - with unique character number index */
		int ucn = atoi(rest);
		Employee* robot = E_GetEmployeeByTypeFromChrUCN(EMPL_ROBOT, ucn);

		if (!robot) {
			cgi->Com_Printf("Invalid UCN for UGV!\n");
			return;
		}

		BS_SellUGV(robot);
		return;
	}

	if (!base) {
		cgi->Com_Printf("No/invalid base selected.\n");
		return;
	}

	aircraft = AIR_GetAircraftSilent(itemid);
	if (aircraft) {
		if (!B_GetBuildingStatus(base, B_COMMAND)) {
			CP_Popup(_("Note"), _("No Command Centre in this base.\nHangars are not functional.\n"));
			return;
		}
		/* We cannot buy aircraft if there is no power in our base. */
		if (!B_GetBuildingStatus(base, B_POWER)) {
			CP_Popup(_("Note"), _("No power supplies in this base.\nHangars are not functional."));
			return;
		}
		/* We cannot buy aircraft without any hangar. */
		if (!AIR_AircraftAllowed(base)) {
			CP_Popup(_("Note"), _("Build a hangar first."));
			return;
		}
		/* Check free space in hangars. */
		if (CAP_GetFreeCapacity(base, AIR_GetHangarCapacityType(aircraft)) <= 0) {
			CP_Popup(_("Notice"), _("You cannot buy this aircraft.\nNot enough space in hangars.\n"));
			return;
		}

		if (ccs.credits < BS_GetAircraftBuyingPrice(aircraft)) {
			CP_Popup(_("Notice"), _("You cannot buy this aircraft.\nNot enough credits.\n"));
			return;
		}

		BS_BuyAircraft(aircraft, base);
		return;
	}

	ugv = cgi->Com_GetUGVByIDSilent(itemid);
	if (ugv) {
		const objDef_t* ugvWeapon = INVSH_GetItemByID(ugv->weapon);
		if (!ugvWeapon)
			cgi->Com_Error(ERR_DROP, "BS_BuyItem_f: Could not get weapon '%s' for ugv/tank '%s'.", ugv->weapon, ugv->id);

		if (E_CountUnhiredRobotsByType(ugv) < 1)
			return;
		if (ccs.eMarket.numItems[ugvWeapon->idx] < 1)
			return;

		if (ccs.credits < ugv->price) {
			CP_Popup(_("Not enough money"), _("You cannot buy this item as you don't have enough credits."));
			return;
		}

		if (CAP_GetFreeCapacity(base, CAP_ITEMS) < UGV_SIZE + ugvWeapon->size) {
			CP_Popup(_("Not enough storage space"), _("You cannot buy this item.\nNot enough space in storage.\nBuild more storage facilities."));
			return;
		}

		BS_BuyUGV(ugv, base);
		return;
	}

	if (count == 0) {
		cgi->Com_Printf("Invalid number of items to buy/sell: %s\n", cgi->Cmd_Argv(2));
		return;
	}

	/* item */
	od = INVSH_GetItemByID(cgi->Cmd_Argv(1));
	if (od) {
		if (!BS_IsOnMarket(od))
			return;

		if (count > 0) {
			/* buy */
			const int price = BS_GetItemBuyingPrice(od);
			count = std::min(count, BS_GetItemOnMarket(od));

			/* no items available on market */
			if (count <= 0)
				return;

			if (price <= 0) {
				cgi->Com_Printf("Item on market with invalid buying price: %s (%d)\n", od->id, BS_GetItemBuyingPrice(od));
				return;
			}
			/** @todo warn if player can buy less item due to available credits? */
			count = std::min(count, ccs.credits / price);
			/* not enough money for a single item */
			if (count <= 0) {
				CP_Popup(_("Not enough money"), _("You cannot buy this item as you don't have enough credits."));
				return;
			}

			if (od->size <= 0) {
				cgi->Com_Printf("Item on market with invalid size: %s (%d)\n", od->id, od->size);
				return;
			}
			count = std::min(count, CAP_GetFreeCapacity(base, CAP_ITEMS) / od->size);
			if (count <= 0) {
				CP_Popup(_("Not enough storage space"), _("You cannot buy this item.\nNot enough space in storage.\nBuild more storage facilities."));
				return;
			}

			BS_BuyItem(od, base, count);
		} else {
			/* sell */
			count = std::min(-1 * count, B_ItemInBase(od, base));
			/* no items in storage */
			if (count <= 0)
				return;
			BS_SellItem(od, base, count);
		}
		return;
	}
	cgi->Com_Printf("Invalid item ID\n");
}