/** * @brief Sells aircraft or craftitem. * @sa BS_BuyAircraft_f */ static void BS_SellAircraft_f (void) { int num; base_t *base = B_GetCurrentSelectedBase(); if (Cmd_Argc() < 2) { Com_Printf("Usage: %s <num>\n", Cmd_Argv(0)); return; } if (!base) return; num = atoi(Cmd_Argv(1)); if (num < 0 || num >= buyList.length) return; if (buyCat == FILTER_AIRCRAFT) { const aircraft_t *aircraftTemplate = buyList.l[num].aircraft; qboolean aircraftOutNote = qfalse; qboolean teamNote = qfalse; aircraft_t *aircraft = NULL; if (!aircraftTemplate) return; AIR_ForeachFromBase(a, base) { if (Q_streq(a->id, aircraftTemplate->id)) { if (AIR_GetTeamSize(a) > 0) { teamNote = qtrue; continue; } if (!AIR_IsAircraftInBase(a)) { /* aircraft is not in base */ aircraftOutNote = qtrue; continue; } aircraft = a; break; } } if (aircraft) { BS_SellAircraft(aircraft); /* reinit the menu */ BS_BuyType(base); } else { if (teamNote) CP_Popup(_("Note"), _("You can't sell an aircraft if it still has a team assigned")); else if (aircraftOutNote) CP_Popup(_("Note"), _("You can't sell an aircraft that is not in base")); else Com_DPrintf(DEBUG_CLIENT, "BS_SellAircraft_f: There are no aircraft available (with no team assigned) for selling\n"); } } }
/** * @brief Buy/Sell item/aircraft/ugv on the market */ static void BS_Buy_f (void) { const char* itemid; int count; base_t* base = B_GetCurrentSelectedBase(); const aircraft_t* aircraft; const ugv_t* ugv; const objDef_t* od; if (cgi->Cmd_Argc() < 2) { cgi->Com_Printf("Usage: %s <item-id> <count> [base-idx] \nNegative count means selling. If base index is omitted buys on the currently selected base.\n", cgi->Cmd_Argv(0)); return; } itemid = cgi->Cmd_Argv(1); count = atoi(cgi->Cmd_Argv(2)); if (cgi->Cmd_Argc() >= 4) base = B_GetFoundedBaseByIDX(atoi(cgi->Cmd_Argv(3))); if (char const* const rest = Q_strstart(itemid, "aircraft_")) { /* aircraft sell - with aircraft golbal idx */ int idx = atoi(rest); aircraft_t* aircraft = AIR_AircraftGetFromIDX(idx); if (!aircraft) { cgi->Com_Printf("Invalid aircraft index!\n"); return; } AIR_RemoveEmployees(*aircraft); BS_SellAircraft(aircraft); return; } if (char const* const rest = Q_strstart(itemid, "ugv-")) { /* ugv sell - with unique character number index */ int ucn = atoi(rest); Employee* robot = E_GetEmployeeByTypeFromChrUCN(EMPL_ROBOT, ucn); if (!robot) { cgi->Com_Printf("Invalid UCN for UGV!\n"); return; } BS_SellUGV(robot); return; } if (!base) { cgi->Com_Printf("No/invalid base selected.\n"); return; } aircraft = AIR_GetAircraftSilent(itemid); if (aircraft) { if (!B_GetBuildingStatus(base, B_COMMAND)) { CP_Popup(_("Note"), _("No Command Centre in this base.\nHangars are not functional.\n")); return; } /* We cannot buy aircraft if there is no power in our base. */ if (!B_GetBuildingStatus(base, B_POWER)) { CP_Popup(_("Note"), _("No power supplies in this base.\nHangars are not functional.")); return; } /* We cannot buy aircraft without any hangar. */ if (!AIR_AircraftAllowed(base)) { CP_Popup(_("Note"), _("Build a hangar first.")); return; } /* Check free space in hangars. */ if (CAP_GetFreeCapacity(base, AIR_GetHangarCapacityType(aircraft)) <= 0) { CP_Popup(_("Notice"), _("You cannot buy this aircraft.\nNot enough space in hangars.\n")); return; } if (ccs.credits < BS_GetAircraftBuyingPrice(aircraft)) { CP_Popup(_("Notice"), _("You cannot buy this aircraft.\nNot enough credits.\n")); return; } BS_BuyAircraft(aircraft, base); return; } ugv = cgi->Com_GetUGVByIDSilent(itemid); if (ugv) { const objDef_t* ugvWeapon = INVSH_GetItemByID(ugv->weapon); if (!ugvWeapon) cgi->Com_Error(ERR_DROP, "BS_BuyItem_f: Could not get weapon '%s' for ugv/tank '%s'.", ugv->weapon, ugv->id); if (E_CountUnhiredRobotsByType(ugv) < 1) return; if (ccs.eMarket.numItems[ugvWeapon->idx] < 1) return; if (ccs.credits < ugv->price) { CP_Popup(_("Not enough money"), _("You cannot buy this item as you don't have enough credits.")); return; } if (CAP_GetFreeCapacity(base, CAP_ITEMS) < UGV_SIZE + ugvWeapon->size) { CP_Popup(_("Not enough storage space"), _("You cannot buy this item.\nNot enough space in storage.\nBuild more storage facilities.")); return; } BS_BuyUGV(ugv, base); return; } if (count == 0) { cgi->Com_Printf("Invalid number of items to buy/sell: %s\n", cgi->Cmd_Argv(2)); return; } /* item */ od = INVSH_GetItemByID(cgi->Cmd_Argv(1)); if (od) { if (!BS_IsOnMarket(od)) return; if (count > 0) { /* buy */ const int price = BS_GetItemBuyingPrice(od); count = std::min(count, BS_GetItemOnMarket(od)); /* no items available on market */ if (count <= 0) return; if (price <= 0) { cgi->Com_Printf("Item on market with invalid buying price: %s (%d)\n", od->id, BS_GetItemBuyingPrice(od)); return; } /** @todo warn if player can buy less item due to available credits? */ count = std::min(count, ccs.credits / price); /* not enough money for a single item */ if (count <= 0) { CP_Popup(_("Not enough money"), _("You cannot buy this item as you don't have enough credits.")); return; } if (od->size <= 0) { cgi->Com_Printf("Item on market with invalid size: %s (%d)\n", od->id, od->size); return; } count = std::min(count, CAP_GetFreeCapacity(base, CAP_ITEMS) / od->size); if (count <= 0) { CP_Popup(_("Not enough storage space"), _("You cannot buy this item.\nNot enough space in storage.\nBuild more storage facilities.")); return; } BS_BuyItem(od, base, count); } else { /* sell */ count = std::min(-1 * count, B_ItemInBase(od, base)); /* no items in storage */ if (count <= 0) return; BS_SellItem(od, base, count); } return; } cgi->Com_Printf("Invalid item ID\n"); }