void GLRenderTargetFBO::Resize(unsigned int width, unsigned int height)
	{
		if (width!=0 && height!=0)
		{
			Destroy();
			BuildRenderTarget(width, height, 32);
		}
	}
void D3D9RenderTarget::Reset()
{
	BuildRenderTarget();
}
/*virtual*/ void D3D9RenderTarget::Initialize( const SRenderTargetParams& Params )
{
	m_Params = Params;

	BuildRenderTarget();
}