void GLRenderTargetFBO::Resize(unsigned int width, unsigned int height) { if (width!=0 && height!=0) { Destroy(); BuildRenderTarget(width, height, 32); } }
void D3D9RenderTarget::Reset() { BuildRenderTarget(); }
/*virtual*/ void D3D9RenderTarget::Initialize( const SRenderTargetParams& Params ) { m_Params = Params; BuildRenderTarget(); }