Beispiel #1
0
static void GLAPIENTRY
VertexAttrib2NubvARB(GLuint index, const GLubyte *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index,
                                           UBYTE_TO_FLOAT(v[0]),
                                           UBYTE_TO_FLOAT(v[1])));
}
Beispiel #2
0
static void GLAPIENTRY
VertexAttrib2NsvARB(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(),
                          (index, SHORT_TO_FLOAT(v[0]),
                           SHORT_TO_FLOAT(v[1])));
}
Beispiel #3
0
static void GLAPIENTRY
VertexAttrib2ivARB(GLuint index, const GLint *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0],
                                           (GLfloat)v[1]));
}
Beispiel #4
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static void GLAPIENTRY
VertexAttrib2NivARB(GLuint index, const GLint *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]),
					       INT_TO_FLOAT(v[1])));
}
Beispiel #5
0
static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1]));
}