static void GLAPIENTRY VertexAttrib2NubvARB(GLuint index, const GLubyte *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, UBYTE_TO_FLOAT(v[0]), UBYTE_TO_FLOAT(v[1]))); }
static void GLAPIENTRY VertexAttrib2NsvARB(GLuint index, const GLshort *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]))); }
static void GLAPIENTRY VertexAttrib2ivARB(GLuint index, const GLint *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); }
static void GLAPIENTRY VertexAttrib2NivARB(GLuint index, const GLint *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, INT_TO_FLOAT(v[0]), INT_TO_FLOAT(v[1]))); }
static void GLAPIENTRY VertexAttrib2usvARB(GLuint index, const GLushort *v) { CALL_VertexAttrib2fARB(GET_DISPATCH(), (index, v[0], v[1])); }