Beispiel #1
0
static void GLAPIENTRY
VertexAttrib2uivNV(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0],
                                          (GLfloat)v[1]));
}
Beispiel #2
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static void GLAPIENTRY
VertexAttrib2NuivNV(GLuint index, const GLuint *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]),
                                          UINT_TO_FLOAT(v[1])));
}
Beispiel #3
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static void GLAPIENTRY
VertexAttrib2NbvNV(GLuint index, const GLbyte *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1])));
}
Beispiel #4
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static void GLAPIENTRY
VertexAttrib2NsvNV(GLuint index, const GLshort *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]),
                                          SHORT_TO_FLOAT(v[1])));
}
Beispiel #5
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static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v)
{
   CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1]));
}