static void GLAPIENTRY VertexAttrib2uivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, (GLfloat)v[0], (GLfloat)v[1])); }
static void GLAPIENTRY VertexAttrib2NuivNV(GLuint index, const GLuint *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, UINT_TO_FLOAT(v[0]), UINT_TO_FLOAT(v[1]))); }
static void GLAPIENTRY VertexAttrib2NbvNV(GLuint index, const GLbyte *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, BYTE_TO_FLOAT(v[0]), BYTE_TO_FLOAT(v[1]))); }
static void GLAPIENTRY VertexAttrib2NsvNV(GLuint index, const GLshort *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, SHORT_TO_FLOAT(v[0]), SHORT_TO_FLOAT(v[1]))); }
static void GLAPIENTRY VertexAttrib2usvNV(GLuint index, const GLushort *v) { CALL_VertexAttrib2fNV(GET_DISPATCH(), (index, v[0], v[1])); }