Beispiel #1
0
void CMD_CGCam_Disable( void )
{
	vec4_t	fade = {0, 0, 0, 0};

	CGCam_Disable();
	CGCam_SetFade( fade );
}
Beispiel #2
0
void CG_CameraParse( void )
{
	const char *o;
	int int_data;
	vec3_t vector_data, vector2_data;
	float float_data, float2_data;
	vec4_t color, color2;
	int CGroup[16];

	o = CG_ConfigString( CS_CAMERA );
	if(strncmp("enable", o, 6) == 0)
	{
		CGCam_Enable();
	}
	else if(strncmp("move", o, 4) == 0)
	{
		sscanf(o, "%*s %f %f %f %f", &vector_data[0], &vector_data[1], &vector_data[2], &float_data);
		CGCam_Move(vector_data, float_data);
	}
	else if(strncmp("pan", o, 3) == 0)
	{
		sscanf(o, "%*s %f %f %f %f %f %f %f", &vector_data[0], &vector_data[1], 
			&vector_data[2], &vector2_data[0], &vector2_data[1], &vector2_data[2], &float_data);
		CGCam_Pan(vector_data, vector2_data, float_data);
	}
	else if(strncmp("fade", o, 4) == 0)
	{
		sscanf(o, "%*s %f %f %f %f %f %f %f %f %f", &color[0],
		&color[1], &color[2], &color[3], &color2[0], &color2[1], &color2[2], &color2[3], 
		&float_data);
		CGCam_Fade(color, color2, float_data);
	}
	else if(strncmp("zoom", o, 4) == 0)
	{
		sscanf(o, "%*s %f %f", &float_data, &float2_data);
		CGCam_Zoom(float_data, float2_data);
	}
	else if(strncmp("disable", o, 7) == 0)
	{
		CGCam_Disable();
	}
	else if(strncmp("shake", o, 5) == 0)
	{
		sscanf(o, "%*s %f %i", &float_data, &int_data);
		CGCam_Shake(float_data, int_data);
	}
	else if(strncmp("follow", o, 6) == 0)
	{
		sscanf(o, "%*s %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %f %f", &CGroup[0], 
			&CGroup[1], &CGroup[2], &CGroup[3], &CGroup[4], &CGroup[5], &CGroup[6], 
		&CGroup[7], &CGroup[8], &CGroup[9], &CGroup[10], &CGroup[11], &CGroup[12], &CGroup[13],
		&CGroup[14], &CGroup[15], &float_data, &float2_data);
		CGCam_Follow(CGroup, float_data, float2_data);
	}
	else
	{
		CG_Printf("Bad CS_CAMERA configstring in CG_CameraParse().\n");
	}
}
Beispiel #3
0
void CMD_CGCam_Disable( void )
{
	vec4_t	fade = {0, 0, 0, 0};

	CGCam_Disable();
	CGCam_SetFade( fade );
	player_locked = qfalse;
}