void CMD_CGCam_Disable( void ) { vec4_t fade = {0, 0, 0, 0}; CGCam_Disable(); CGCam_SetFade( fade ); }
void CG_CameraParse( void ) { const char *o; int int_data; vec3_t vector_data, vector2_data; float float_data, float2_data; vec4_t color, color2; int CGroup[16]; o = CG_ConfigString( CS_CAMERA ); if(strncmp("enable", o, 6) == 0) { CGCam_Enable(); } else if(strncmp("move", o, 4) == 0) { sscanf(o, "%*s %f %f %f %f", &vector_data[0], &vector_data[1], &vector_data[2], &float_data); CGCam_Move(vector_data, float_data); } else if(strncmp("pan", o, 3) == 0) { sscanf(o, "%*s %f %f %f %f %f %f %f", &vector_data[0], &vector_data[1], &vector_data[2], &vector2_data[0], &vector2_data[1], &vector2_data[2], &float_data); CGCam_Pan(vector_data, vector2_data, float_data); } else if(strncmp("fade", o, 4) == 0) { sscanf(o, "%*s %f %f %f %f %f %f %f %f %f", &color[0], &color[1], &color[2], &color[3], &color2[0], &color2[1], &color2[2], &color2[3], &float_data); CGCam_Fade(color, color2, float_data); } else if(strncmp("zoom", o, 4) == 0) { sscanf(o, "%*s %f %f", &float_data, &float2_data); CGCam_Zoom(float_data, float2_data); } else if(strncmp("disable", o, 7) == 0) { CGCam_Disable(); } else if(strncmp("shake", o, 5) == 0) { sscanf(o, "%*s %f %i", &float_data, &int_data); CGCam_Shake(float_data, int_data); } else if(strncmp("follow", o, 6) == 0) { sscanf(o, "%*s %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %i %f %f", &CGroup[0], &CGroup[1], &CGroup[2], &CGroup[3], &CGroup[4], &CGroup[5], &CGroup[6], &CGroup[7], &CGroup[8], &CGroup[9], &CGroup[10], &CGroup[11], &CGroup[12], &CGroup[13], &CGroup[14], &CGroup[15], &float_data, &float2_data); CGCam_Follow(CGroup, float_data, float2_data); } else { CG_Printf("Bad CS_CAMERA configstring in CG_CameraParse().\n"); } }
void CMD_CGCam_Disable( void ) { vec4_t fade = {0, 0, 0, 0}; CGCam_Disable(); CGCam_SetFade( fade ); player_locked = qfalse; }