// used for evil grin
static boolean	oldweaponsowned[NUMWEAPONS]; 

 // count until face changes
static int	st_facecount = 0;

// current face index, used by w_faces
static int	st_faceindex = 0;

// holds key-type for each key box on bar
static int	keyboxes[3]; 

// a random number per tick
static int	st_randomnumber;  

cheatseq_t cheat_mus = CHEAT("idmus", 2);
cheatseq_t cheat_god = CHEAT("iddqd", 0);
cheatseq_t cheat_ammo = CHEAT("idkfa", 0);
cheatseq_t cheat_ammonokey = CHEAT("idfa", 0);
cheatseq_t cheat_noclip = CHEAT("idspispopd", 0);
cheatseq_t cheat_commercial_noclip = CHEAT("idclip", 0);

cheatseq_t	cheat_powerup[7] =
{
    CHEAT("idbeholdv", 0),
    CHEAT("idbeholds", 0),
    CHEAT("idbeholdi", 0),
    CHEAT("idbeholdr", 0),
    CHEAT("idbeholda", 0),
    CHEAT("idbeholdl", 0),
    CHEAT("idbehold", 0),
Beispiel #2
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// used for evil grin
static boolean	oldweaponsowned[NUMWEAPONS]; 

 // count until face changes
static int	st_facecount = 0;

// current face index, used by w_faces
static int	st_faceindex = 0;

// holds key-type for each key box on bar
static int	keyboxes[3]; 

// a random number per tick
static int	st_randomnumber;  

cheatseq_t cheat_mus = CHEAT("idmus", 2);
cheatseq_t cheat_god = CHEAT("iddqd", 0);
cheatseq_t cheat_ammo = CHEAT("idkfa", 0);
cheatseq_t cheat_ammonokey = CHEAT("idfa", 0);
cheatseq_t cheat_noclip = CHEAT("idspispopd", 0);
cheatseq_t cheat_commercial_noclip = CHEAT("idclip", 0);

cheatseq_t	cheat_powerup[7] =
{
    CHEAT("idbeholdv", 0),
    CHEAT("idbeholds", 0),
    CHEAT("idbeholdi", 0),
    CHEAT("idbeholdr", 0),
    CHEAT("idbeholda", 0),
    CHEAT("idbeholdl", 0),
    CHEAT("idbehold", 0),
Beispiel #3
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patch_t *PatchINVRTGEM1;
patch_t *PatchINVRTGEM2;
patch_t *PatchINumbers[10];
patch_t *PatchNEGATIVE;
patch_t *PatchSmNumbers[10];
patch_t *PatchBLACKSQ;
patch_t *PatchINVBAR;
patch_t *PatchARMCLEAR;
patch_t *PatchCHAINBACK;
//byte *ShadeTables;
int FontBNumBase;
int spinbooklump;
int spinflylump;

// Toggle god mode
cheatseq_t CheatGodSeq = CHEAT("quicken", 0);

// Toggle no clipping mode
cheatseq_t CheatNoClipSeq = CHEAT("kitty", 0);

// Get all weapons and ammo
cheatseq_t CheatWeaponsSeq = CHEAT("rambo", 0);

// Toggle tome of power
cheatseq_t CheatPowerSeq = CHEAT("shazam", 0);

// Get full health
cheatseq_t CheatHealthSeq = CHEAT("ponce", 0);

// Get all keys
cheatseq_t CheatKeysSeq = CHEAT("skel", 0);
Beispiel #4
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// haleyjd: [STRIFE] This is still used but was changed to a st_number_t.
// health widget
static st_number_t      w_health;

// ammo widgets
static st_number_t      w_ammo[NUMAMMO];     // haleyjd [STRIFE]: Still used.

// max ammo widgets
static st_number_t      w_maxammo[NUMAMMO];  // haleyjd [STRIFE]: Still used.

// [unused] number of frags so far in deathmatch
//static int              st_fragscount;


cheatseq_t cheat_mus        = CHEAT("spin", 2);         // [STRIFE]: idmus -> spin
cheatseq_t cheat_god        = CHEAT("omnipotent", 0);   // [STRIFE]: iddqd -> omnipotent
cheatseq_t cheat_ammo       = CHEAT("boomstix", 0);     // [STRIFE]: idfa -> boomstix
cheatseq_t cheat_noclip     = CHEAT("elvis", 0);        // [STRIFE]: idclip -> elvis
cheatseq_t cheat_clev       = CHEAT("rift", 2);         // [STRIFE]: idclev -> rift
cheatseq_t cheat_mypos      = CHEAT("gps", 0);          // [STRIFE]: idmypos -> gps
cheatseq_t cheat_scoot      = CHEAT("scoot", 1);        // [STRIFE]: new cheat scoot
cheatseq_t cheat_nuke       = CHEAT("stonecold", 0);    // [STRIFE]: new cheat stonecold
cheatseq_t cheat_keys       = CHEAT("jimmy", 0);        // [STRIFE]: new cheat jimmy (all keys)
cheatseq_t cheat_stealth    = CHEAT("gripper", 0);      // [STRIFE]: new cheat gripper
cheatseq_t cheat_midas      = CHEAT("donnytrump", 0);   // [STRIFE]: new cheat
cheatseq_t cheat_lego       = CHEAT("lego", 0);         // [STRIFE]: new cheat
cheatseq_t cheat_dev        = CHEAT("dots", 0);         // [STRIFE]: new cheat

// haleyjd 20110224: enumeration for access to powerup cheats
enum