// used for evil grin static boolean oldweaponsowned[NUMWEAPONS]; // count until face changes static int st_facecount = 0; // current face index, used by w_faces static int st_faceindex = 0; // holds key-type for each key box on bar static int keyboxes[3]; // a random number per tick static int st_randomnumber; cheatseq_t cheat_mus = CHEAT("idmus", 2); cheatseq_t cheat_god = CHEAT("iddqd", 0); cheatseq_t cheat_ammo = CHEAT("idkfa", 0); cheatseq_t cheat_ammonokey = CHEAT("idfa", 0); cheatseq_t cheat_noclip = CHEAT("idspispopd", 0); cheatseq_t cheat_commercial_noclip = CHEAT("idclip", 0); cheatseq_t cheat_powerup[7] = { CHEAT("idbeholdv", 0), CHEAT("idbeholds", 0), CHEAT("idbeholdi", 0), CHEAT("idbeholdr", 0), CHEAT("idbeholda", 0), CHEAT("idbeholdl", 0), CHEAT("idbehold", 0),
patch_t *PatchINVRTGEM1; patch_t *PatchINVRTGEM2; patch_t *PatchINumbers[10]; patch_t *PatchNEGATIVE; patch_t *PatchSmNumbers[10]; patch_t *PatchBLACKSQ; patch_t *PatchINVBAR; patch_t *PatchARMCLEAR; patch_t *PatchCHAINBACK; //byte *ShadeTables; int FontBNumBase; int spinbooklump; int spinflylump; // Toggle god mode cheatseq_t CheatGodSeq = CHEAT("quicken", 0); // Toggle no clipping mode cheatseq_t CheatNoClipSeq = CHEAT("kitty", 0); // Get all weapons and ammo cheatseq_t CheatWeaponsSeq = CHEAT("rambo", 0); // Toggle tome of power cheatseq_t CheatPowerSeq = CHEAT("shazam", 0); // Get full health cheatseq_t CheatHealthSeq = CHEAT("ponce", 0); // Get all keys cheatseq_t CheatKeysSeq = CHEAT("skel", 0);
// haleyjd: [STRIFE] This is still used but was changed to a st_number_t. // health widget static st_number_t w_health; // ammo widgets static st_number_t w_ammo[NUMAMMO]; // haleyjd [STRIFE]: Still used. // max ammo widgets static st_number_t w_maxammo[NUMAMMO]; // haleyjd [STRIFE]: Still used. // [unused] number of frags so far in deathmatch //static int st_fragscount; cheatseq_t cheat_mus = CHEAT("spin", 2); // [STRIFE]: idmus -> spin cheatseq_t cheat_god = CHEAT("omnipotent", 0); // [STRIFE]: iddqd -> omnipotent cheatseq_t cheat_ammo = CHEAT("boomstix", 0); // [STRIFE]: idfa -> boomstix cheatseq_t cheat_noclip = CHEAT("elvis", 0); // [STRIFE]: idclip -> elvis cheatseq_t cheat_clev = CHEAT("rift", 2); // [STRIFE]: idclev -> rift cheatseq_t cheat_mypos = CHEAT("gps", 0); // [STRIFE]: idmypos -> gps cheatseq_t cheat_scoot = CHEAT("scoot", 1); // [STRIFE]: new cheat scoot cheatseq_t cheat_nuke = CHEAT("stonecold", 0); // [STRIFE]: new cheat stonecold cheatseq_t cheat_keys = CHEAT("jimmy", 0); // [STRIFE]: new cheat jimmy (all keys) cheatseq_t cheat_stealth = CHEAT("gripper", 0); // [STRIFE]: new cheat gripper cheatseq_t cheat_midas = CHEAT("donnytrump", 0); // [STRIFE]: new cheat cheatseq_t cheat_lego = CHEAT("lego", 0); // [STRIFE]: new cheat cheatseq_t cheat_dev = CHEAT("dots", 0); // [STRIFE]: new cheat // haleyjd 20110224: enumeration for access to powerup cheats enum