Beispiel #1
0
/*
 * Setup all of the functions in this file.
 */
void CK6_Obj1_SetupFunctions()
{
  CK_ACT_AddColFunction("CK6_GrabbiterCol", &CK6_GrabbiterCol);


  CK_ACT_AddFunction("CK6_Rocket", &CK6_Rocket);
  CK_ACT_AddColFunction("CK6_RocketCol", &CK6_RocketCol);
  CK_ACT_AddColFunction("CK6_RocketFlyCol", &CK6_RocketFlyCol);
  CK_ACT_AddFunction("CK6_RocketFly", &CK6_RocketFly);

  CK_ACT_AddFunction("CK6_MapKeenThrowRope", &CK6_MapKeenThrowRope);
  CK_ACT_AddFunction("CK6_MapKeenClimb", &CK6_MapKeenClimb);
  CK_ACT_AddColFunction("CK6_MapCliffCol", &CK6_MapCliffCol);

  CK_ACT_AddFunction("CK6_Satellite", &CK6_Satellite);
  CK_ACT_AddColFunction("CK6_SatelliteCol", &CK6_SatelliteCol);
  CK_ACT_AddFunction("CK6_KeenSatelliteDraw", &CK6_KeenSatelliteDraw);

  CK_ACT_AddColFunction("CK6_StoryItemCol", &CK6_StoryItemCol);

  CK_ACT_AddFunction("CK6_GoPlatDraw", &CK6_GoPlatDraw);

  CK_ACT_AddFunction("CK6_Bloog", &CK6_Bloog);
  CK_ACT_AddColFunction("CK6_BloogCol", &CK6_BloogCol);

  CK_ACT_AddFunction("CK6_BloogguardWalk", &CK6_BloogguardWalk);
  CK_ACT_AddFunction("CK6_BloogguardSmash", &CK6_BloogguardSmash);
  CK_ACT_AddColFunction("CK6_BloogguardCol", &CK6_BloogguardCol);
  CK_ACT_AddFunction("CK6_MultihitDraw", &CK6_MultihitDraw);

  CK_ACT_AddColFunction("CK6_BloogletCol", &CK6_BloogletCol);
}
Beispiel #2
0
/*
 * Setup all of the functions in this file.
 */
void CK6_Obj2_SetupFunctions()
{

	CK_ACT_AddFunction("CK6_NospikeWalk", &CK6_NospikeWalk);
	CK_ACT_AddFunction("CK6_NospikeCharge", &CK6_NospikeCharge);
	CK_ACT_AddColFunction("CK6_NospikeCol", &CK6_NospikeCol);
	CK_ACT_AddFunction("CK6_NospikeFall", &CK6_NospikeFall);
	CK_ACT_AddFunction("CK6_NospikeFallDraw", &CK6_NospikeFallDraw);
	CK_ACT_AddFunction("CK6_NospikeFallDraw2", &CK6_NospikeFallDraw2);
	CK_ACT_AddFunction("CK6_NospikeChargeDraw", &CK6_NospikeChargeDraw);

	CK_ACT_AddFunction("CK6_GikWalk", &CK6_GikWalk);
	CK_ACT_AddFunction("CK6_GikSlide", &CK6_GikSlide);
	CK_ACT_AddFunction("CK6_GikJumpDraw", &CK6_GikJumpDraw);
	CK_ACT_AddFunction("CK6_GikSlideDraw", &CK6_GikSlideDraw);

	CK_ACT_AddFunction("CK6_OrbatrixFloat", &CK6_OrbatrixFloat);
	CK_ACT_AddColFunction("CK6_OrbatrixCol", &CK6_OrbatrixCol);
	CK_ACT_AddFunction("CK6_OrbatrixDraw", &CK6_OrbatrixDraw);
	CK_ACT_AddFunction("CK6_OrbatrixBounceDraw", &CK6_OrbatrixBounceDraw);
	CK_ACT_AddFunction("CK6_OrbatrixCurl", &CK6_OrbatrixCurl);
	CK_ACT_AddFunction("CK6_OrbatrixUncurlThink", &CK6_OrbatrixUncurlThink);
	CK_ACT_AddColFunction("CK6_OrbatrixCol2", &CK6_OrbatrixCol2);

	CK_ACT_AddFunction("CK6_BipWalk", &CK6_BipWalk);
	CK_ACT_AddColFunction("CK6_BipCol", &CK6_BipCol);
	CK_ACT_AddFunction("CK6_BipShotDraw", &CK6_BipShotDraw);
	CK_ACT_AddFunction("CK6_BipshipTurn", &CK6_BipshipTurn);
	CK_ACT_AddFunction("CK6_BipshipFly", &CK6_BipshipFly);
	CK_ACT_AddFunction("CK6_BipshipCrash", &CK6_BipshipCrash);
	CK_ACT_AddColFunction("CK6_BipshipCol", &CK6_BipshipCol);

	CK_ACT_AddFunction("CK6_FlectTurn", &CK6_FlectTurn);
	CK_ACT_AddFunction("CK6_FlectWalk", &CK6_FlectWalk);
	CK_ACT_AddColFunction("CK6_FlectCol", &CK6_FlectCol);
	CK_ACT_AddFunction("CK6_FlectDraw", &CK6_FlectDraw);
}