static void
champlain_group_real_hide_all (ClutterActor *actor)
{
  clutter_actor_hide (actor);
  clutter_container_foreach (CLUTTER_CONTAINER (actor),
      CLUTTER_CALLBACK (clutter_actor_hide),
      NULL);
}
Beispiel #2
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static void
clutter_group_real_show_all (ClutterActor *actor)
{
  clutter_container_foreach (CLUTTER_CONTAINER (actor),
                             CLUTTER_CALLBACK (clutter_actor_show),
                             NULL);
  clutter_actor_show (actor);
}
static void
sagarmatha_stack_paint (ClutterActor *actor)
{
  CLUTTER_ACTOR_CLASS (sagarmatha_stack_parent_class)->paint (actor);

  clutter_container_foreach (CLUTTER_CONTAINER (actor),
                             CLUTTER_CALLBACK (clutter_actor_paint),
                             NULL);
}
static void
sagarmatha_stack_pick (ClutterActor       *actor,
                  const ClutterColor *pick)
{
  /* Chain up so we get a bounding box painted (if we are reactive) */
  CLUTTER_ACTOR_CLASS (sagarmatha_stack_parent_class)->pick (actor, pick);

  clutter_container_foreach (CLUTTER_CONTAINER (actor),
                             CLUTTER_CALLBACK (clutter_actor_paint),
                             NULL);
}