static void champlain_group_real_hide_all (ClutterActor *actor) { clutter_actor_hide (actor); clutter_container_foreach (CLUTTER_CONTAINER (actor), CLUTTER_CALLBACK (clutter_actor_hide), NULL); }
static void clutter_group_real_show_all (ClutterActor *actor) { clutter_container_foreach (CLUTTER_CONTAINER (actor), CLUTTER_CALLBACK (clutter_actor_show), NULL); clutter_actor_show (actor); }
static void sagarmatha_stack_paint (ClutterActor *actor) { CLUTTER_ACTOR_CLASS (sagarmatha_stack_parent_class)->paint (actor); clutter_container_foreach (CLUTTER_CONTAINER (actor), CLUTTER_CALLBACK (clutter_actor_paint), NULL); }
static void sagarmatha_stack_pick (ClutterActor *actor, const ClutterColor *pick) { /* Chain up so we get a bounding box painted (if we are reactive) */ CLUTTER_ACTOR_CLASS (sagarmatha_stack_parent_class)->pick (actor, pick); clutter_container_foreach (CLUTTER_CONTAINER (actor), CLUTTER_CALLBACK (clutter_actor_paint), NULL); }