void CL_VirtualFileSystem::mount(const CL_String &mount_point, const CL_String &path, bool is_zip_file)
{
	if (is_zip_file)
		mount(mount_point, CL_VirtualFileSystem(new CL_VirtualFileSource_Zip(CL_ZipArchive(path))));
	else
		mount(mount_point, CL_VirtualFileSystem(new CL_VirtualFileSource_File(path)));
}
Beispiel #2
0
Game::Game()
{
	m_vfs = CL_VirtualFileSystem("addons/system.c2d", true);
	m_vd = CL_VirtualDirectory(m_vfs, "");
	m_running = false;
	m_console = NULL;
}