void CL_VirtualFileSystem::mount(const CL_String &mount_point, const CL_String &path, bool is_zip_file) { if (is_zip_file) mount(mount_point, CL_VirtualFileSystem(new CL_VirtualFileSource_Zip(CL_ZipArchive(path)))); else mount(mount_point, CL_VirtualFileSystem(new CL_VirtualFileSource_File(path))); }
Game::Game() { m_vfs = CL_VirtualFileSystem("addons/system.c2d", true); m_vd = CL_VirtualDirectory(m_vfs, ""); m_running = false; m_console = NULL; }