Beispiel #1
0
CX_OBJECT_FREE(cxTextureFactory, cxObject)
{
    CX_SLOT_RELEASE(this->onMemory);
    CX_RELEASE(this->caches);
}
Beispiel #2
0
CX_OBJECT_FREE(cxAutoPool, cxObject)
{
    CX_RELEASE(this->objects);
}
Beispiel #3
0
CX_OBJECT_FREE(cxPlayer, cxObject)
{
    CX_RELEASE(this->tracks);
}
Beispiel #4
0
static void cxTextureFactoryDestroy(cxEvent *event)
{
    CX_RELEASE(instance);
    instance = NULL;
}
Beispiel #5
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void cxPlayerDestroy()
{
    CX_RELEASE(instance);
    instance = NULL;
}
Beispiel #6
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CX_OBJECT_FREE(cxTrack, cxObject)
{
    CX_RELEASE(this->file);
}
Beispiel #7
0
CX_OBJECT_FREE(cxStack, cxObject)
{
    CX_RELEASE(this->array);
}
Beispiel #8
0
CX_FREE(cxMemPool, cxObject)
{
    CX_RELEASE(this->objects);
}
Beispiel #9
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CX_FREE(cxTextureMTF, cxTexture)
{
    CX_RELEASE(this->caches);
}
Beispiel #10
0
CX_OBJECT_FREE(cxTimeLine, cxAction)
{
    CX_EVENT_RELEASE(this->onTime);
    CX_RELEASE(this->times);
}
Beispiel #11
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CX_OBJECT_FREE(cxMp3Stream, cxStream)
{
    cxMp3StreamClose(this);
    CX_RELEASE(this->path);
}
Beispiel #12
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void cxTypesFree()
{
    CX_RELEASE(types);
}
Beispiel #13
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CX_OBJECT_FREE(cxHashRoot, cxObject)
{
    CX_RELEASE(this->items);
    CX_METHOD_RELEASE(this->Make);
}
Beispiel #14
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void cxAutoPoolDestroy()
{
    CX_RELEASE(autopool);
    autopool = NULL;
}
Beispiel #15
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CX_OBJECT_FREE(cxSprite, cxView)
{
    CX_RELEASE(this->shader);
    CX_RELEASE(this->texture);
}
Beispiel #16
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CX_FREE(cxSpline, cxAction)
{
    CX_EVENT_RELEASE(this->onAngle);
    CX_EVENT_RELEASE(this->onIndex);
    CX_RELEASE(this->points);
}
Beispiel #17
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void cxEventBaseDestroy()
{
    CX_RELEASE(instance);
    instance = NULL;
}