Beispiel #1
0
__regargs void RenderFire(PixBufT *canvas) {
  int16_t width = canvas->width;
  uint8_t *fire = &canvas->data[width * (canvas->height - 1)];

  InitFireTables();
  IgniteBottom(fire, width);
  CalculateFire(fire, width, 60);
}
bool CSimulate::On_Execute(void){

	AssignParameters();
	CalculateFire();
	
	DeleteObjects();
	return true;

}//method