__regargs void RenderFire(PixBufT *canvas) { int16_t width = canvas->width; uint8_t *fire = &canvas->data[width * (canvas->height - 1)]; InitFireTables(); IgniteBottom(fire, width); CalculateFire(fire, width, 60); }
bool CSimulate::On_Execute(void){ AssignParameters(); CalculateFire(); DeleteObjects(); return true; }//method