void PostProcessorBase::AfterReset(uint32 width, uint32 height)
{
    // Clear all of the temp render targets
    ClearTempRenderTargetCache();

    inputWidth = width;
    inputHeight = height;
}
void PostProcessor::AfterReset(UINT width, UINT height)
{
    // Clear all of the temp render targets
    ClearTempRenderTargetCache();

    inputWidth = width;
    inputHeight = height;
}
PostProcessorBase::~PostProcessorBase()
{
    ClearTempRenderTargetCache();
}