void PostProcessorBase::AfterReset(uint32 width, uint32 height) { // Clear all of the temp render targets ClearTempRenderTargetCache(); inputWidth = width; inputHeight = height; }
void PostProcessor::AfterReset(UINT width, UINT height) { // Clear all of the temp render targets ClearTempRenderTargetCache(); inputWidth = width; inputHeight = height; }
PostProcessorBase::~PostProcessorBase() { ClearTempRenderTargetCache(); }