Beispiel #1
0
/**
 * @brief GLimp_InitCvars
 */
static void GLimp_InitCvars(void)
{
	//r_sdlDriver = Cvar_Get("r_sdlDriver", "", CVAR_ROM);
	r_allowSoftwareGL = Cvar_Get("r_allowSoftwareGL", "0", CVAR_LATCH);
	r_allowResize     = Cvar_Get("r_allowResize", "0", CVAR_ARCHIVE);

	// Window cvars
	r_fullscreen     = Cvar_Get("r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH);
	r_noBorder       = Cvar_Get("r_noborder", "0", CVAR_ARCHIVE | CVAR_LATCH);
	r_centerWindow   = Cvar_Get("r_centerWindow", "0", CVAR_ARCHIVE | CVAR_LATCH);
	r_customwidth    = Cvar_Get("r_customwidth", "1600", CVAR_ARCHIVE | CVAR_LATCH);
	r_customheight   = Cvar_Get("r_customheight", "1024", CVAR_ARCHIVE | CVAR_LATCH);
	r_swapInterval   = Cvar_Get("r_swapInterval", "0", CVAR_ARCHIVE);
	r_mode           = Cvar_Get("r_mode", "-2", CVAR_ARCHIVE | CVAR_LATCH | CVAR_UNSAFE);
	r_customaspect   = Cvar_Get("r_customaspect", "1", CVAR_ARCHIVE | CVAR_LATCH);
	r_displayRefresh = Cvar_Get("r_displayRefresh", "0", CVAR_LATCH);
	Cvar_CheckRange(r_displayRefresh, 0, 200, qtrue);

	// Window render surface cvars
	r_stencilbits     = Cvar_Get("r_stencilbits", "0", CVAR_ARCHIVE | CVAR_LATCH | CVAR_UNSAFE);
	r_depthbits       = Cvar_Get("r_depthbits", "0", CVAR_ARCHIVE | CVAR_LATCH | CVAR_UNSAFE);
	r_colorbits       = Cvar_Get("r_colorbits", "0", CVAR_ARCHIVE | CVAR_LATCH | CVAR_UNSAFE);
	r_ignorehwgamma   = Cvar_Get("r_ignorehwgamma", "0", CVAR_ARCHIVE | CVAR_LATCH | CVAR_UNSAFE);
	r_ext_multisample = Cvar_Get("r_ext_multisample", "0", CVAR_ARCHIVE | CVAR_LATCH | CVAR_UNSAFE);
	Cvar_CheckRange(r_ext_multisample, 0, 4, qtrue);

	// Old modes (these are used by the UI code)
	Cvar_Get("r_oldFullscreen", "", CVAR_ARCHIVE);
	Cvar_Get("r_oldMode", "", CVAR_ARCHIVE);

	Cmd_AddCommand("modelist", GLimp_ModeList_f, "Prints a list of available resolutions/modes.");
	Cmd_AddCommand("minimize", GLimp_Minimize, "Minimizes the game window.");
}
/*
================
Con_Init
================
*/
void Con_Init (void) {
	int		i;

	con_notifytime = Cvar_Get ("con_notifytime", "3", 0);
	con_conspeed = Cvar_Get ("scr_conspeed", "3", 0);
	Cvar_CheckRange (con_conspeed, 1.0f, 100.0f, qfalse);

	con_opacity = Cvar_Get ("con_opacity", "1.0", CVAR_ARCHIVE);
	con_autoclear = Cvar_Get ("con_autoclear", "1", CVAR_ARCHIVE);

	Field_Clear( &g_consoleField );
	g_consoleField.widthInChars = g_console_field_width;
	for ( i = 0 ; i < COMMAND_HISTORY ; i++ ) {
		Field_Clear( &historyEditLines[i] );
		historyEditLines[i].widthInChars = g_console_field_width;
	}

	Cmd_AddCommand( "toggleconsole", Con_ToggleConsole_f );
	Cmd_AddCommand( "togglemenu", Con_ToggleMenu_f );
	Cmd_AddCommand( "messagemode", Con_MessageMode_f );
	Cmd_AddCommand( "messagemode2", Con_MessageMode2_f );
	Cmd_AddCommand( "messagemode3", Con_MessageMode3_f );
	Cmd_AddCommand( "messagemode4", Con_MessageMode4_f );
	Cmd_AddCommand( "clear", Con_Clear_f );
	Cmd_AddCommand( "condump", Con_Dump_f );
	Cmd_SetCommandCompletionFunc( "condump", Cmd_CompleteTxtName );
}
Beispiel #3
0
/*
===============
SV_Init

Only called at main exe startup, not for each game
===============
*/
void SV_Init (void) {
	SV_AddOperatorCommands ();

	// serverinfo vars
	Cvar_Get ("timelimit", "0", CVAR_SERVERINFO);
	Cvar_Get ("sv_keywords", "", CVAR_SERVERINFO);
	Cvar_Get ("protocol", va("%i", PROTOCOL_VERSION), CVAR_SERVERINFO | CVAR_ROM);
	sv_mapname = Cvar_Get ("mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM);
	sv_privateClients = Cvar_Get ("sv_privateClients", "0", CVAR_SERVERINFO);
	sv_hostname = Cvar_Get ("sv_hostname", "noname", CVAR_SERVERINFO | CVAR_ARCHIVE );
	sv_maxclients = Cvar_Get ("sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH);
	sv_democlients = Cvar_Get ("sv_democlients", "0", CVAR_SERVERINFO | CVAR_LATCH | CVAR_ARCHIVE);

	sv_minRate = Cvar_Get ("sv_minRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_maxRate = Cvar_Get ("sv_maxRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_maxPing = Cvar_Get ("sv_maxPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );

	// systeminfo
	Cvar_Get ("sv_cheats", "1", CVAR_SYSTEMINFO | CVAR_ROM );
	sv_pure = Cvar_Get ("sv_pure", "0", CVAR_SYSTEMINFO );
	sv_downloadRate = Cvar_Get ("sv_downloadRate", "50000", 0 );
	sv_serverid = Cvar_Get ("sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );
#ifdef USE_VOIP
	sv_voip = Cvar_Get ("sv_voip", "1", CVAR_SYSTEMINFO | CVAR_LATCH);
	Cvar_CheckRange( sv_voip, 0, 1, qtrue );
#endif
	Cvar_Get ("sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get ("sv_pakNames", "", CVAR_SERVER_CREATED | CVAR_ROM );
	Cvar_Get ("sv_referencedPaks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get ("sv_referencedPakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );

	// server vars
	sv_rconPassword = Cvar_Get ("rconPassword", "", CVAR_TEMP );
	sv_rconLog = Cvar_Get ("sv_rconLog", "", CVAR_ARCHIVE );
	sv_privatePassword = Cvar_Get ("sv_privatePassword", "", CVAR_TEMP );
	sv_fps = Cvar_Get ("sv_fps", "20", CVAR_TEMP );
	sv_timeout = Cvar_Get ("sv_timeout", "200", CVAR_TEMP );
	sv_zombietime = Cvar_Get ("sv_zombietime", "2", CVAR_TEMP );

	sv_allowDownload = Cvar_Get ("sv_allowDownload", "1", CVAR_SERVERINFO | CVAR_ARCHIVE);
	Cvar_Get ("sv_dlURL", "", CVAR_SERVERINFO | CVAR_ARCHIVE);
	Cvar_Get ("sv_wwwDownload", "1", CVAR_SYSTEMINFO | CVAR_ARCHIVE);
	Cvar_Get ("sv_wwwBaseURL", "", CVAR_SYSTEMINFO | CVAR_ARCHIVE);
	sv_master[0] = Cvar_Get ("sv_master1", MASTER_SERVER_NAME, 0 );
	sv_master[1] = Cvar_Get ("sv_master2", "", CVAR_ARCHIVE );
	sv_master[2] = Cvar_Get ("sv_master3", "", CVAR_ARCHIVE );
	sv_master[3] = Cvar_Get ("sv_master4", "", CVAR_ARCHIVE );
	sv_master[4] = Cvar_Get ("sv_master5", "", CVAR_ARCHIVE );
	sv_reconnectlimit = Cvar_Get ("sv_reconnectlimit", "3", 0);
	sv_showloss = Cvar_Get ("sv_showloss", "0", 0);
	sv_padPackets = Cvar_Get ("sv_padPackets", "0", 0);
	sv_killserver = Cvar_Get ("sv_killserver", "0", 0);
	sv_mapChecksum = Cvar_Get ("sv_mapChecksum", "", CVAR_ROM);
	sv_lanForceRate = Cvar_Get ("sv_lanForceRate", "1", CVAR_ARCHIVE );
	sv_dequeuePeriod = Cvar_Get ("sv_dequeuePeriod", "500", CVAR_ARCHIVE );
	sv_demoState = Cvar_Get ("sv_demoState", "0", CVAR_ROM );
	sv_autoDemo = Cvar_Get ("sv_autoDemo", "0", CVAR_ARCHIVE );
}
Beispiel #4
0
/*
==============
VM_Init
==============
*/
void VM_Init( void ) {
	Cvar_Get( "vm_cgame", "2", CVAR_ARCHIVE );	// !@# SHIP WITH SET TO 2
	Cvar_Get( "vm_game", "2", CVAR_ARCHIVE );	// !@# SHIP WITH SET TO 2
	Cvar_Get( "vm_ui", "2", CVAR_ARCHIVE );		// !@# SHIP WITH SET TO 2

	vm_minQvmHunkMegs = Cvar_Get( "vm_minQvmHunkMegs", "2", CVAR_ARCHIVE );
	Cvar_CheckRange( vm_minQvmHunkMegs, 0, 1024, qtrue );

	Cmd_AddCommand("vmprofile", VM_VmProfile_f); // FIXME: doesn't print anything with +set developer 1
	Cmd_AddCommand ("vminfo", VM_VmInfo_f );

	Com_Memset( vmTable, 0, sizeof( vmTable ) );
}
Beispiel #5
0
/*
=====================
Cvar_CheckRangeSafe

basically a slightly modified Cvar_CheckRange for the interpreted modules
=====================
*/
void Cvar_CheckRangeSafe( const char *varName, float min, float max, qboolean integral )
{
	cvar_t *var;

	var = Cvar_FindVar (varName);

	if ( !var ) {
		Com_Printf( "A VM tried to add range check to unregistered cvar %s\n", varName );
		return;
	}

	if ( !( var->flags & ( CVAR_VM_CREATED | CVAR_USER_CREATED ) ) ) {
		Com_Printf( "A VM tried to add range check to engine cvar %s\n", varName );
		return;
	}

	Cvar_CheckRange( var, min, max, integral );
}
window_t WIN_Init( const windowDesc_t *windowDesc, glconfig_t *glConfig )
{
	Cmd_AddCommand("modelist", R_ModeList_f);
	Cmd_AddCommand("minimize", GLimp_Minimize);

	r_sdlDriver			= Cvar_Get( "r_sdlDriver",			"",			CVAR_ROM );

	// Window cvars
	r_fullscreen		= Cvar_Get( "r_fullscreen",			"0",		CVAR_ARCHIVE|CVAR_LATCH );
	r_noborder			= Cvar_Get( "r_noborder",			"0",		CVAR_ARCHIVE|CVAR_LATCH );
	r_centerWindow		= Cvar_Get( "r_centerWindow",		"0",		CVAR_ARCHIVE|CVAR_LATCH );
	r_customwidth		= Cvar_Get( "r_customwidth",		"1600",		CVAR_ARCHIVE|CVAR_LATCH );
	r_customheight		= Cvar_Get( "r_customheight",		"1024",		CVAR_ARCHIVE|CVAR_LATCH );
	r_swapInterval		= Cvar_Get( "r_swapInterval",		"0",		CVAR_ARCHIVE );
	r_stereo			= Cvar_Get( "r_stereo",				"0",		CVAR_ARCHIVE|CVAR_LATCH );
	r_mode				= Cvar_Get( "r_mode",				"4",		CVAR_ARCHIVE|CVAR_LATCH );
	r_displayRefresh	= Cvar_Get( "r_displayRefresh",		"0",		CVAR_LATCH );
	Cvar_CheckRange( r_displayRefresh, 0, 240, qtrue );

	// Window render surface cvars
	r_stencilbits		= Cvar_Get( "r_stencilbits",		"8",		CVAR_ARCHIVE|CVAR_LATCH );
	r_depthbits			= Cvar_Get( "r_depthbits",			"0",		CVAR_ARCHIVE|CVAR_LATCH );
	r_colorbits			= Cvar_Get( "r_colorbits",			"0",		CVAR_ARCHIVE|CVAR_LATCH );
	r_ignorehwgamma		= Cvar_Get( "r_ignorehwgamma",		"0",		CVAR_ARCHIVE|CVAR_LATCH );
	r_ext_multisample	= Cvar_Get( "r_ext_multisample",	"0",		CVAR_ARCHIVE|CVAR_LATCH );

	// Create the window and set up the context
	if(!GLimp_StartDriverAndSetMode( glConfig, windowDesc, r_mode->integer,
										(qboolean)r_fullscreen->integer, (qboolean)r_noborder->integer ))
	{
		if( r_mode->integer != R_MODE_FALLBACK )
		{
			Com_Printf( "Setting r_mode %d failed, falling back on r_mode %d\n", r_mode->integer, R_MODE_FALLBACK );

			if (!GLimp_StartDriverAndSetMode( glConfig, windowDesc, R_MODE_FALLBACK, qfalse, qfalse ))
			{
				// Nothing worked, give up
				Com_Error( ERR_FATAL, "GLimp_Init() - could not load OpenGL subsystem" );
			}
		}
	}

	glConfig->deviceSupportsGamma =
		(qboolean)(!r_ignorehwgamma->integer && SDL_SetWindowBrightness( screen, 1.0f ) >= 0);

	Cvar_Get( "r_availableModes", "", CVAR_ROM );

	// This depends on SDL_INIT_VIDEO, hence having it here
	IN_Init( screen );

	// window_t is only really useful for Windows if the renderer wants to create a D3D context.
	window_t window = {};

	window.api = windowDesc->api;

#if defined(_WIN32)
	SDL_SysWMinfo info;
	SDL_VERSION(&info.version);

	if ( SDL_GetWindowWMInfo(screen, &info) )
	{	
		switch(info.subsystem) {
			case SDL_SYSWM_WINDOWS:
				window.handle = info.info.win.window;
				break;

			default:
				break;
		}
	}
#endif

	return window;
}
Beispiel #7
0
void SV_Init( void )
{
	SV_AddOperatorCommands();

	// serverinfo vars
	Cvar_Get( "dmflags", "0", /*CVAR_SERVERINFO */ 0 );
	Cvar_Get( "fraglimit", "0", /*CVAR_SERVERINFO */ 0 );
	Cvar_Get( "timelimit", "0", CVAR_SERVERINFO );

	// Rafael gameskill
//  sv_gameskill = Cvar_Get ("g_gameskill", "3", CVAR_SERVERINFO | CVAR_LATCH );
	// done

	Cvar_Get( "sv_keywords", "", CVAR_SERVERINFO );
	Cvar_Get( "protocol", va( "%i", ETPROTOCOL_VERSION ), CVAR_SERVERINFO | CVAR_ARCHIVE );
	sv_mapname = Cvar_Get( "mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM );
	sv_privateClients = Cvar_Get( "sv_privateClients", "0", CVAR_SERVERINFO );
	sv_hostname = Cvar_Get( "sv_hostname", "Unnamed Unvanquished Server", CVAR_SERVERINFO | CVAR_ARCHIVE );
	//
#ifdef __MACOS__
	sv_maxclients = Cvar_Get( "sv_maxclients", "16", CVAR_SERVERINFO | CVAR_LATCH );  //DAJ HOG
#else
	sv_maxclients = Cvar_Get( "sv_maxclients", "20", CVAR_SERVERINFO | CVAR_LATCH );  // NERVE - SMF - changed to 20 from 8
#endif

	sv_maxRate = Cvar_Get( "sv_maxRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_minPing = Cvar_Get( "sv_minPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_maxPing = Cvar_Get( "sv_maxPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_floodProtect = Cvar_Get( "sv_floodProtect", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_allowAnonymous = Cvar_Get( "sv_allowAnonymous", "0", CVAR_SERVERINFO );
	sv_friendlyFire = Cvar_Get( "g_friendlyFire", "1", CVAR_SERVERINFO | CVAR_ARCHIVE );  // NERVE - SMF
	sv_maxlives = Cvar_Get( "g_maxlives", "0", CVAR_ARCHIVE | CVAR_LATCH | CVAR_SERVERINFO );  // NERVE - SMF
	sv_needpass = Cvar_Get( "g_needpass", "0", CVAR_SERVERINFO | CVAR_ROM );

	// systeminfo
	//bani - added cvar_t for sv_cheats so server engine can reference it
	sv_cheats = Cvar_Get( "sv_cheats", "1", CVAR_SYSTEMINFO | CVAR_ROM );
	sv_serverid = Cvar_Get( "sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );
	sv_pure = Cvar_Get( "sv_pure", "1", CVAR_SYSTEMINFO );
#ifdef USE_VOIP
	sv_voip = Cvar_Get( "sv_voip", "1", CVAR_SYSTEMINFO | CVAR_LATCH );
	Cvar_CheckRange( sv_voip, 0, 1, qtrue );
#endif
	Cvar_Get( "sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get( "sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get( "sv_referencedPaks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get( "sv_referencedPakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );

	// server vars
	sv_rconPassword = Cvar_Get( "rconPassword", "", CVAR_TEMP );
	sv_privatePassword = Cvar_Get( "sv_privatePassword", "", CVAR_TEMP );
	sv_fps = Cvar_Get( "sv_fps", "120", CVAR_TEMP );
	sv_timeout = Cvar_Get( "sv_timeout", "240", CVAR_TEMP );
	sv_zombietime = Cvar_Get( "sv_zombietime", "2", CVAR_TEMP );
	Cvar_Get( "nextmap", "", CVAR_TEMP );

	sv_allowDownload = Cvar_Get( "sv_allowDownload", "1", CVAR_ARCHIVE );
	sv_master[ 0 ] = Cvar_Get( "sv_master1", MASTER_SERVER_NAME, 0 );
	sv_master[ 1 ] = Cvar_Get( "sv_master2", "", CVAR_ARCHIVE );
	sv_master[ 2 ] = Cvar_Get( "sv_master3", "", CVAR_ARCHIVE );
	sv_master[ 3 ] = Cvar_Get( "sv_master4", "", CVAR_ARCHIVE );
	sv_master[ 4 ] = Cvar_Get( "sv_master5", "", CVAR_ARCHIVE );
	sv_reconnectlimit = Cvar_Get( "sv_reconnectlimit", "3", 0 );
	sv_tempbanmessage =
	  Cvar_Get( "sv_tempbanmessage", "You have been kicked and are temporarily banned from joining this server.", 0 );
	sv_showloss = Cvar_Get( "sv_showloss", "0", 0 );
	sv_padPackets = Cvar_Get( "sv_padPackets", "0", 0 );
	sv_killserver = Cvar_Get( "sv_killserver", "0", 0 );
	sv_mapChecksum = Cvar_Get( "sv_mapChecksum", "", CVAR_ROM );

	sv_reloading = Cvar_Get( "g_reloading", "0", CVAR_ROM );

	sv_lanForceRate = Cvar_Get( "sv_lanForceRate", "1", CVAR_ARCHIVE );

	sv_onlyVisibleClients = Cvar_Get( "sv_onlyVisibleClients", "0", 0 );  // DHM - Nerve

	sv_showAverageBPS = Cvar_Get( "sv_showAverageBPS", "0", 0 );  // NERVE - SMF - net debugging

	// NERVE - SMF - create user set cvars
	Cvar_Get( "g_userTimeLimit", "0", 0 );
	Cvar_Get( "g_userAlliedRespawnTime", "0", 0 );
	Cvar_Get( "g_userAxisRespawnTime", "0", 0 );
	Cvar_Get( "g_maxlives", "0", 0 );
	Cvar_Get( "g_altStopwatchMode", "0", CVAR_ARCHIVE );
	Cvar_Get( "g_minGameClients", "8", CVAR_SERVERINFO );
	Cvar_Get( "g_complaintlimit", "6", CVAR_ARCHIVE );
	Cvar_Get( "gamestate", "-1", CVAR_WOLFINFO | CVAR_ROM );
	Cvar_Get( "g_currentRound", "0", CVAR_WOLFINFO );
	Cvar_Get( "g_nextTimeLimit", "0", CVAR_WOLFINFO );
	// -NERVE - SMF

	// TTimo - some UI additions
	// NOTE: sucks to have this hardcoded really, I suppose this should be in UI
	Cvar_Get( "g_axismaxlives", "0", 0 );
	Cvar_Get( "g_alliedmaxlives", "0", 0 );
	Cvar_Get( "g_fastres", "0", CVAR_ARCHIVE );
	Cvar_Get( "g_fastResMsec", "1000", CVAR_ARCHIVE );

	// ATVI Tracker Wolfenstein Misc #273
	Cvar_Get( "g_voteFlags", "0", CVAR_ROM | CVAR_SERVERINFO );

	// ATVI Tracker Wolfenstein Misc #263
	Cvar_Get( "g_antilag", "1", CVAR_ARCHIVE | CVAR_SERVERINFO );

	Cvar_Get( "g_needpass", "0", CVAR_SERVERINFO );

	g_gameType = Cvar_Get( "g_gametype", va( "%i", com_gameInfo.defaultGameType ), CVAR_SERVERINFO | CVAR_LATCH );

	// the download netcode tops at 18/20 kb/s, no need to make you think you can go above
	sv_dl_maxRate = Cvar_Get( "sv_dl_maxRate", "42000", CVAR_ARCHIVE );

	sv_wwwDownload = Cvar_Get( "sv_wwwDownload", "0", CVAR_ARCHIVE );
	sv_wwwBaseURL = Cvar_Get( "sv_wwwBaseURL", "", CVAR_ARCHIVE );
	sv_wwwDlDisconnected = Cvar_Get( "sv_wwwDlDisconnected", "0", CVAR_ARCHIVE );
	sv_wwwFallbackURL = Cvar_Get( "sv_wwwFallbackURL", "", CVAR_ARCHIVE );

	//bani
	sv_packetloss = Cvar_Get( "sv_packetloss", "0", CVAR_CHEAT );
	sv_packetdelay = Cvar_Get( "sv_packetdelay", "0", CVAR_CHEAT );

	// fretn - note: redirecting of clients to other servers relies on this,
	// ET://someserver.com
	sv_fullmsg = Cvar_Get( "sv_fullmsg", "Server is full.", CVAR_ARCHIVE );

	sv_requireValidGuid = Cvar_Get( "sv_requireValidGuid", "0", CVAR_ARCHIVE );

#ifdef USE_HUB_SERVER
	sv_owHubHost = Cvar_Get( "sv_owHubHost", "", CVAR_LATCH );
	sv_owHubKey = Cvar_Get( "sv_owHubKey", "defaultkey123456", CVAR_ARCHIVE );
#endif

	// initialize bot cvars so they arelisted and can be set before loading the botlib
	SV_BotInitCvars();

	// init the botlib here because we need the pre-compiler in the UI
	SV_BotInitBotLib();

	svs.serverLoad = -1;
}
Beispiel #8
0
void SV_Init (void) {

	time( &svs.startTime );

	SV_AddOperatorCommands ();

	// serverinfo vars
	Cvar_Get ("dmflags", "0", CVAR_SERVERINFO);
	Cvar_Get ("fraglimit", "20", CVAR_SERVERINFO);
	Cvar_Get ("timelimit", "0", CVAR_SERVERINFO);
	Cvar_Get ("capturelimit", "0", CVAR_SERVERINFO);

	// Get these to establish them and to make sure they have a default before the menus decide to stomp them.
	Cvar_Get ("g_maxHolocronCarry", "3", CVAR_SERVERINFO);
	Cvar_Get ("g_privateDuel", "1", CVAR_SERVERINFO );
	Cvar_Get ("g_saberLocking", "1", CVAR_SERVERINFO );
	Cvar_Get ("g_maxForceRank", "7", CVAR_SERVERINFO );
	Cvar_Get ("duel_fraglimit", "10", CVAR_SERVERINFO);
	Cvar_Get ("g_forceBasedTeams", "0", CVAR_SERVERINFO);
	Cvar_Get ("g_duelWeaponDisable", "1", CVAR_SERVERINFO);

	sv_gametype = Cvar_Get ("g_gametype", "0", CVAR_SERVERINFO | CVAR_LATCH );
	sv_needpass = Cvar_Get ("g_needpass", "0", CVAR_SERVERINFO | CVAR_ROM );
	Cvar_Get ("sv_keywords", "", CVAR_SERVERINFO);
	Cvar_Get ("protocol", va("%i", PROTOCOL_VERSION), CVAR_SERVERINFO | CVAR_ROM);
	sv_mapname = Cvar_Get ("mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM);
	sv_privateClients = Cvar_Get ("sv_privateClients", "0", CVAR_SERVERINFO);
	Cvar_CheckRange( sv_privateClients, 0, MAX_CLIENTS, qtrue );
	sv_hostname = Cvar_Get ("sv_hostname", "*Jedi*", CVAR_SERVERINFO | CVAR_ARCHIVE );
	sv_maxclients = Cvar_Get ("sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH);
	sv_maxRate = Cvar_Get ("sv_maxRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_dlRate = Cvar_Get ("sv_dlRate", "100", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_minPing = Cvar_Get ("sv_minPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_maxPing = Cvar_Get ("sv_maxPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_floodProtect = Cvar_Get ("sv_floodProtect", "1", CVAR_ARCHIVE | CVAR_SERVERINFO );
	// systeminfo
	Cvar_Get ("sv_cheats", "1", CVAR_SYSTEMINFO | CVAR_ROM );
	sv_serverid = Cvar_Get ("sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );
	sv_pure = Cvar_Get ("sv_pure", "0", CVAR_SYSTEMINFO );
	Cvar_Get ("sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get ("sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get ("sv_referencedPaks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get ("sv_referencedPakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );

	// server vars
	sv_rconPassword = Cvar_Get ("rconPassword", "", CVAR_TEMP );
	sv_privatePassword = Cvar_Get ("sv_privatePassword", "", CVAR_TEMP );
	sv_snapsMin = Cvar_Get ("sv_snapsMin", "10", CVAR_ARCHIVE ); // 1 <=> sv_snapsMax
	sv_snapsMax = Cvar_Get ("sv_snapsMax", "40", CVAR_ARCHIVE ); // sv_snapsMin <=> sv_fps
	sv_fps = Cvar_Get ("sv_fps", "40", CVAR_SERVERINFO );
	sv_timeout = Cvar_Get ("sv_timeout", "200", CVAR_TEMP );
	sv_zombietime = Cvar_Get ("sv_zombietime", "2", CVAR_TEMP );
	Cvar_Get ("nextmap", "", CVAR_TEMP );

	sv_allowDownload = Cvar_Get ("sv_allowDownload", "0", CVAR_SERVERINFO);
	sv_master[0] = Cvar_Get ("sv_master1", MASTER_SERVER_NAME, CVAR_PROTECTED );
	sv_master[1] = Cvar_Get ("sv_master2", JKHUB_MASTER_SERVER_NAME, CVAR_PROTECTED);
	for(int index = 2; index < MAX_MASTER_SERVERS; index++)
		sv_master[index] = Cvar_Get(va("sv_master%d", index + 1), "", CVAR_ARCHIVE|CVAR_PROTECTED);
	sv_reconnectlimit = Cvar_Get ("sv_reconnectlimit", "3", 0);
	sv_showghoultraces = Cvar_Get ("sv_showghoultraces", "0", 0);
	sv_showloss = Cvar_Get ("sv_showloss", "0", 0);
	sv_padPackets = Cvar_Get ("sv_padPackets", "0", 0);
	sv_killserver = Cvar_Get ("sv_killserver", "0", 0);
	sv_mapChecksum = Cvar_Get ("sv_mapChecksum", "", CVAR_ROM);
	sv_lanForceRate = Cvar_Get ("sv_lanForceRate", "1", CVAR_ARCHIVE );

	sv_filterCommands = Cvar_Get( "sv_filterCommands", "0", CVAR_ARCHIVE );

//	sv_debugserver = Cvar_Get ("sv_debugserver", "0", 0);

	sv_autoDemo = Cvar_Get( "sv_autoDemo", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_autoDemoBots = Cvar_Get( "sv_autoDemoBots", "0", CVAR_ARCHIVE );
	sv_autoDemoMaxMaps = Cvar_Get( "sv_autoDemoMaxMaps", "0", CVAR_ARCHIVE );

	sv_blockJumpSelect = Cvar_Get( "sv_blockJumpSelect", "1", CVAR_ARCHIVE );

	sv_banFile = Cvar_Get( "sv_banFile", "serverbans.dat", CVAR_ARCHIVE );

	// initialize bot cvars so they are listed and can be set before loading the botlib
	SV_BotInitCvars();

	// init the botlib here because we need the pre-compiler in the UI
	SV_BotInitBotLib();

	// Load saved bans
	Cbuf_AddText("sv_rehashbans\n");

	// Only allocated once, no point in moving it around and fragmenting
	// create a heap for Ghoul2 to use for game side model vertex transforms used in collision detection
#ifdef DEDICATED
	SV_InitRef();
#endif
}
Beispiel #9
0
/*
===============
SV_Init

Only called at main exe startup, not for each game
===============
*/
void SV_Init (void)
{
	int index;

	SV_AddOperatorCommands ();

	// serverinfo vars
	Cvar_Get ("sv_keywords", "", CVAR_SERVERINFO);
	sv_mapname = Cvar_Get ("mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM);
	sv_gametypeName = Cvar_Get ("sv_gametypeName", "Unknown Gametype", CVAR_SERVERINFO | CVAR_ROM );
	sv_gametypeNetName = Cvar_Get ("sv_gametypeNetName", "Unknown", CVAR_SERVERINFO | CVAR_ROM );
	sv_privateClients = Cvar_Get ("sv_privateClients", "0", CVAR_SERVERINFO);
	sv_hostname = Cvar_Get ("sv_hostname", "noname", CVAR_SERVERINFO | CVAR_ARCHIVE );
	sv_maxclients = Cvar_Get ("sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH);

	sv_minRate = Cvar_Get ("sv_minRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_maxRate = Cvar_Get ("sv_maxRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_dlRate = Cvar_Get("sv_dlRate", "100", CVAR_ARCHIVE | CVAR_SERVERINFO);
	sv_minPing = Cvar_Get ("sv_minPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_maxPing = Cvar_Get ("sv_maxPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_floodProtect = Cvar_Get ("sv_floodProtect", "1", CVAR_ARCHIVE | CVAR_SERVERINFO );

	// systeminfo
	Cvar_Get ("sv_cheats", "1", CVAR_SYSTEMINFO | CVAR_ROM );
	sv_serverid = Cvar_Get ("sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );

	if (!com_fs_pure->integer)
		sv_pure = Cvar_Get ("sv_pure", "0", CVAR_SYSTEMINFO | CVAR_ROM );
	else
		sv_pure = Cvar_Get ("sv_pure", "1", CVAR_SYSTEMINFO );

#ifdef USE_VOIP
	sv_voip = Cvar_Get("sv_voip", "1", CVAR_SYSTEMINFO | CVAR_LATCH);
	Cvar_CheckRange(sv_voip, 0, 1, qtrue);
#endif
	Cvar_Get ("sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get ("sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get ("sv_referencedPaks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get ("sv_referencedPakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );

	// server vars
	sv_rconPassword = Cvar_Get ("rconPassword", "", CVAR_TEMP );
	sv_privatePassword = Cvar_Get ("sv_privatePassword", "", CVAR_TEMP );
	sv_fps = Cvar_Get ("sv_fps", "20", CVAR_TEMP );
	sv_timeout = Cvar_Get ("sv_timeout", "200", CVAR_TEMP );
	sv_zombietime = Cvar_Get ("sv_zombietime", "2", CVAR_TEMP );
	Cvar_Get ("nextmap", "", CVAR_TEMP );

	sv_allowDownload = Cvar_Get ("sv_allowDownload", "0", CVAR_SERVERINFO);
	Cvar_Get ("sv_dlURL", "", CVAR_SERVERINFO | CVAR_ARCHIVE);
	
	sv_master[0] = Cvar_Get("sv_master1", MASTER_SERVER_NAME, 0);
	sv_master[1] = Cvar_Get("sv_master2", "master.ioquake3.org", 0);
	for(index = 2; index < MAX_MASTER_SERVERS; index++)
		sv_master[index] = Cvar_Get(va("sv_master%d", index + 1), "", CVAR_ARCHIVE);

	sv_reconnectlimit = Cvar_Get ("sv_reconnectlimit", "3", 0);
	sv_showloss = Cvar_Get ("sv_showloss", "0", 0);
	sv_padPackets = Cvar_Get ("sv_padPackets", "0", 0);
	sv_killserver = Cvar_Get ("sv_killserver", "0", 0);
	sv_mapChecksum = Cvar_Get ("sv_mapChecksum", "", CVAR_ROM);
	sv_lanForceRate = Cvar_Get ("sv_lanForceRate", "1", CVAR_ARCHIVE );
	sv_banFile = Cvar_Get("sv_banFile", "serverbans.dat", CVAR_ARCHIVE);

	sv_public = Cvar_Get("sv_public", "0", 0);
	Cvar_CheckRange(sv_public, -2, 1, qtrue);

	// initialize bot cvars so they are listed and can be set before loading the botlib
	SV_BotInitCvars();

	// init the botlib here because we need the pre-compiler in the UI
	SV_BotInitBotLib();
	
	// Load saved bans
	Cbuf_AddText("rehashbans\n");
}
Beispiel #10
0
/*
=================
S_Init
=================
*/
void S_Init( void )
{
	cvar_t		*cv;
	qboolean	started = qfalse;

	Com_VPrintf( "------ Initializing Sound ------\n" );	//Com_VPrintf

	s_volume = Cvar_Get( "s_volume", "0.8", CVAR_ARCHIVE );
	s_musicVolume = Cvar_Get( "s_musicvolume", "0.25", CVAR_ARCHIVE );
	s_muted = Cvar_Get("s_muted", "0", CVAR_ROM);
	s_doppler = Cvar_Get( "s_doppler", "1", CVAR_ARCHIVE );
	s_backend = Cvar_Get( "s_backend", "", CVAR_ROM );
	s_muteWhenMinimized = Cvar_Get( "s_muteWhenMinimized", "0", CVAR_ARCHIVE );
	s_muteWhenUnfocused = Cvar_Get( "s_muteWhenUnfocused", "0", CVAR_ARCHIVE );
//muff
	s_ambientLoopVolume = Cvar_Get( "s_ambientLoopVolume", "0.75", CVAR_ARCHIVE );
	Cvar_CheckRange( s_ambientLoopVolume, 0, 1, qfalse );
	s_ambientVolume = Cvar_Get( "s_ambientVolume", "0.75", CVAR_ARCHIVE );
	Cvar_CheckRange( s_ambientVolume, 0, 1, qfalse );
	s_announcerVolume = Cvar_Get( "s_announcerVolume", "0.75", CVAR_ARCHIVE );
	Cvar_CheckRange( s_announcerVolume, 0, 1, qfalse );
	s_menuMusicVolume = Cvar_Get( "s_menuMusicVolume", "0.25", CVAR_ARCHIVE );
	Cvar_CheckRange( s_menuMusicVolume, 0, 1, qfalse );
//-muff

	cv = Cvar_Get( "s_initsound", "1", 0 );
	if( !cv->integer ) {
		Com_Printf( "Sound disabled.\n" );
	} else {

		S_CodecInit( );

		Cmd_AddCommand( "play", S_Play_f );
		Cmd_AddCommand( "music", S_Music_f );
		Cmd_AddCommand( "stopmusic", S_StopMusic_f );
		Cmd_AddCommand( "s_list", S_SoundList );
		Cmd_AddCommand( "s_stop", S_StopAllSounds );
		Cmd_AddCommand( "s_info", S_SoundInfo );

		cv = Cvar_Get( "s_useOpenAL", "0", CVAR_ARCHIVE );
		if( cv->integer ) {
			//OpenAL
			started = S_AL_Init( &si );
			Cvar_Set( "s_backend", "OpenAL" );
		}

		if( !started ) {
			started = S_Base_Init( &si );
			Cvar_Set( "s_backend", "base" );
		}

		if( started ) {
			if( !S_ValidSoundInterface( &si ) ) {
				Com_Error( ERR_FATAL, "Sound interface invalid" );
			}

			if ( com_verbose->integer )
				S_SoundInfo();
			Com_VPrintf( "Sound initialization successful.\n" );	//Com_VPrintf
		} else {
			Com_Printf( "Sound initialization failed.\n" );
		}
	}

	Com_VPrintf( "-------------------------------\n");	//Com_VPrintf
}
Beispiel #11
0
/*
===============
SV_Init

Only called at main exe startup, not for each game
===============
*/
void SV_Init (void)
{
	int index;

	SV_AddOperatorCommands ();

	// serverinfo vars
	Cvar_Get ("dmflags", "0", CVAR_SERVERINFO);
	Cvar_Get ("fraglimit", "20", CVAR_SERVERINFO);
	Cvar_Get ("timelimit", "0", CVAR_SERVERINFO);
	sv_gametype = Cvar_Get ("g_gametype", "0", CVAR_SERVERINFO | CVAR_LATCH );
	Cvar_Get ("sv_keywords", "", CVAR_SERVERINFO);
	sv_mapname = Cvar_Get ("mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM);
	sv_privateClients = Cvar_Get ("sv_privateClients", "0", CVAR_SERVERINFO);
	sv_hostname = Cvar_Get ("sv_hostname", "noname", CVAR_SERVERINFO | CVAR_ARCHIVE );
	sv_maxclients = Cvar_Get( "sv_maxclients", "16", CVAR_SERVERINFO | CVAR_LATCH );
	Cvar_CheckRange( sv_maxclients, 1, 64, qtrue );

	sv_minRate = Cvar_Get ("sv_minRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_maxRate = Cvar_Get ("sv_maxRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_dlRate = Cvar_Get("sv_dlRate", "100", CVAR_ARCHIVE | CVAR_SERVERINFO);
	sv_minPing = Cvar_Get ("sv_minPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_maxPing = Cvar_Get ("sv_maxPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_floodProtect = Cvar_Get ("sv_floodProtect", "1", CVAR_ARCHIVE | CVAR_SERVERINFO );

	// systeminfo
	Cvar_Get ("sv_cheats", "0", CVAR_SYSTEMINFO | CVAR_ROM );
	sv_serverid = Cvar_Get ("sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );
	sv_pure = Cvar_Get( "sv_pure", "0", CVAR_SYSTEMINFO );
	Cvar_CheckRange( sv_pure, 0, 1, qtrue );
#ifdef USE_VOIP
	sv_voip = Cvar_Get("sv_voip", "1", CVAR_SYSTEMINFO | CVAR_LATCH);
	Cvar_CheckRange(sv_voip, 0, 1, qtrue);
#endif
	Cvar_Get ("sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get ("sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get ("sv_referencedPaks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get ("sv_referencedPakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );

	// server vars
	sv_rconPassword = Cvar_Get ("rconPassword", "", CVAR_TEMP );
	sv_privatePassword = Cvar_Get ("sv_privatePassword", "", CVAR_TEMP );
	sv_fps = Cvar_Get ("sv_fps", "40", CVAR_TEMP );	//default changed
	Cvar_CheckRange( sv_fps, 20, 160, qtrue );
	sv_timeout = Cvar_Get ("sv_timeout", "200", CVAR_TEMP );
	sv_zombietime = Cvar_Get ("sv_zombietime", "2", CVAR_TEMP );
	Cvar_Get ("nextmap", "", CVAR_TEMP );

	sv_allowDownload = Cvar_Get ("sv_allowDownload", "0", CVAR_SERVERINFO);
	Cvar_Get ("sv_dlURL", "", CVAR_SERVERINFO | CVAR_ARCHIVE);
	
	sv_master[0] = Cvar_Get("sv_master1", MASTER_SERVER_NAME, 0);
	sv_master[1] = Cvar_Get("sv_master2", "master.ioquake3.org", 0);
	for(index = 2; index < MAX_MASTER_SERVERS; index++)
		sv_master[index] = Cvar_Get(va("sv_master%d", index + 1), "", CVAR_ARCHIVE);

	sv_reconnectlimit = Cvar_Get ("sv_reconnectlimit", "3", 0);
	sv_showloss = Cvar_Get ("sv_showloss", "0", 0);
	sv_padPackets = Cvar_Get ("sv_padPackets", "0", 0);
	sv_killserver = Cvar_Get ("sv_killserver", "0", 0);
	sv_mapChecksum = Cvar_Get ("sv_mapChecksum", "", CVAR_ROM);
	sv_lanForceRate = Cvar_Get ("sv_lanForceRate", "1", CVAR_ARCHIVE );
#ifndef STANDALONE
	sv_strictAuth = Cvar_Get ("sv_strictAuth", "1", CVAR_ARCHIVE );
#endif
	sv_banFile = Cvar_Get("sv_banFile", "serverbans.dat", CVAR_ARCHIVE);
	
//muff
	sv_entList_dump = Cvar_Get( "sv_entList_dump", "0", 0 );
	Cvar_CheckRange( sv_entList_dump, 0, 2, qtrue );
	sv_entList_load = Cvar_Get( "sv_entList_load", "1", 0 );
	Cvar_CheckRange( sv_entList_load, 0, 1, qtrue );
	sv_floodProtect_decay = Cvar_Get( "sv_floodProtect_decay", "1000", 0 );
	sv_floodProtect_kick = Cvar_Get( "sv_floodProtect_kick", "0", 0 );
	Cvar_CheckRange( sv_floodProtect_kick, 0, 1, qtrue );
	sv_floodProtect_maxcount = Cvar_Get( "sv_floodProtect_maxcount", "10", 0 );
	sv_floodProtect_threshold = Cvar_Get( "sv_floodProtect_threshold", "500", 0 );
	sv_loadMapCfgs = Cvar_Get( "sv_loadMapCfgs", "0", 0 );
	Cvar_CheckRange( sv_loadMapCfgs, 0, 1, qtrue );
	
	sv_mapcycle_enable = Cvar_Get( "sv_mapcycle_enable", "1", 0 );
	Cvar_CheckRange( sv_mapcycle_enable, 0, 1, qtrue );
	sv_mapcycle_file = Cvar_Get( "sv_mapcycle_file", "mapcycle-default", 0 );
	sv_mapcycle_order = Cvar_Get( "sv_mapcycle_order", "3", 0 );
	Cvar_CheckRange( sv_mapcycle_order, 0, 3, qtrue );
//-muff

	// initialize bot cvars so they are listed and can be set before loading the botlib
	SV_BotInitCvars();

	// init the botlib here because we need the pre-compiler in the UI
	SV_BotInitBotLib();
	
	// Load saved bans
	Cbuf_AddText("rehashbans\n");
}
Beispiel #12
0
void SV_Init (void) {
	SV_AddOperatorCommands ();

	// serverinfo vars
	Cvar_Get ("dmflags", "0", CVAR_SERVERINFO);
	Cvar_Get ("fraglimit", "20", CVAR_SERVERINFO);
	Cvar_Get ("timelimit", "0", CVAR_SERVERINFO);
	sv_gametype = Cvar_Get ("g_gametype", "0", CVAR_SERVERINFO | CVAR_LATCH );
	Cvar_Get ("sv_keywords", "", CVAR_SERVERINFO);
	Cvar_Get ("protocol", va("%i", 71), CVAR_SERVERINFO | CVAR_ROM);
	sv_mapname = Cvar_Get ("mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM);
	sv_privateClients = Cvar_Get ("sv_privateClients", "0", CVAR_SERVERINFO);
	sv_hostname = Cvar_Get ("sv_hostname", "noname", CVAR_SERVERINFO | CVAR_ARCHIVE );
	sv_maxclients = Cvar_Get ("sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH);

	sv_minRate = Cvar_Get ("sv_minRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_maxRate = Cvar_Get ("sv_maxRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_minPing = Cvar_Get ("sv_minPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_maxPing = Cvar_Get ("sv_maxPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_floodProtect = Cvar_Get ("sv_floodProtect", "1", CVAR_ARCHIVE | CVAR_SERVERINFO );

	// systeminfo
	Cvar_Get ("sv_cheats", "1", CVAR_SYSTEMINFO | CVAR_ROM );
	sv_serverid = Cvar_Get ("sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );
	sv_pure = Cvar_Get ("sv_pure", "1", CVAR_SYSTEMINFO );
#ifdef USE_VOIP
	sv_voip = Cvar_Get ("sv_voip", "1", CVAR_SYSTEMINFO | CVAR_LATCH);
	Cvar_CheckRange( sv_voip, 0, 1, qtrue );
#endif
	Cvar_Get ("sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get ("sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get ("sv_referencedPaks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get ("sv_referencedPakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );

	// server vars
	sv_rconPassword = Cvar_Get ("rconPassword", "", CVAR_TEMP );
	sv_privatePassword = Cvar_Get ("sv_privatePassword", "", CVAR_TEMP );
	sv_fps = Cvar_Get ("sv_fps", "20", CVAR_TEMP );
	sv_timeout = Cvar_Get ("sv_timeout", "200", CVAR_TEMP );
	sv_zombietime = Cvar_Get ("sv_zombietime", "2", CVAR_TEMP );
	Cvar_Get ("nextmap", "", CVAR_TEMP );

	sv_allowDownload = Cvar_Get ("sv_allowDownload", "0", CVAR_SERVERINFO);
	Cvar_Get ("sv_dlURL", "", CVAR_SERVERINFO | CVAR_ARCHIVE);
	sv_master[0] = Cvar_Get ("sv_master1", MASTER_SERVER_NAME, 0 );
	sv_master[1] = Cvar_Get ("sv_master2", "", CVAR_ARCHIVE );
	sv_master[2] = Cvar_Get ("sv_master3", "", CVAR_ARCHIVE );
	sv_master[3] = Cvar_Get ("sv_master4", "", CVAR_ARCHIVE );
	sv_master[4] = Cvar_Get ("sv_master5", "", CVAR_ARCHIVE );
	sv_reconnectlimit = Cvar_Get ("sv_reconnectlimit", "3", 0);
	sv_showloss = Cvar_Get ("sv_showloss", "0", 0);
	sv_padPackets = Cvar_Get ("sv_padPackets", "0", 0);
	sv_killserver = Cvar_Get ("sv_killserver", "0", 0);
	sv_mapChecksum = Cvar_Get ("sv_mapChecksum", "", CVAR_ROM);
	sv_lanForceRate = Cvar_Get ("sv_lanForceRate", "1", CVAR_ARCHIVE );
	sv_strictAuth = Cvar_Get ("sv_strictAuth", "1", CVAR_ARCHIVE );

	// initialize bot cvars so they are listed and can be set before loading the botlib
	SV_BotInitCvars();

	// init the botlib here because we need the pre-compiler in the UI
	SV_BotInitBotLib();

	// Load saved bans
	Cbuf_AddText("rehashbans\n");
}
Beispiel #13
0
/*
===============
SV_Init

Only called at main exe startup, not for each game
===============
*/
void SV_Init( void )
{
	SV_AddOperatorCommands();

	// serverinfo vars
	Cvar_Get( "timelimit", "0", CVAR_SERVERINFO );

	Cvar_Get( "protocol", va( "%i", PROTOCOL_VERSION ), CVAR_SERVERINFO | CVAR_ARCHIVE );
	sv_mapname = Cvar_Get( "mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM );
	Cvar_Get( "layout", "", CVAR_SERVERINFO | CVAR_ROM );
	sv_privateClients = Cvar_Get( "sv_privateClients", "0", CVAR_SERVERINFO );
	sv_hostname = Cvar_Get( "sv_hostname", "Unnamed Unvanquished Server", CVAR_SERVERINFO | CVAR_ARCHIVE );
	sv_maxclients = Cvar_Get( "sv_maxclients", "20", CVAR_SERVERINFO | CVAR_LATCH );  // NERVE - SMF - changed to 20 from 8
	sv_maxRate = Cvar_Get( "sv_maxRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_minPing = Cvar_Get( "sv_minPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_maxPing = Cvar_Get( "sv_maxPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_floodProtect = Cvar_Get( "sv_floodProtect", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );

	// systeminfo
	//bani - added cvar_t for sv_cheats so server engine can reference it
	sv_cheats = Cvar_Get( "sv_cheats", "1", CVAR_SYSTEMINFO | CVAR_ROM );
	sv_serverid = Cvar_Get( "sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );
#ifdef DEDICATED
	sv_pure = Cvar_Get( "sv_pure", "1", CVAR_SYSTEMINFO );
#else
	// Use OS shared libs for the client at startup. This prevents crashes due to mismatching syscall ABIs
	// from loading outdated vms pk3s. The correct vms pk3 will be loaded upon connecting to a pure server.
	sv_pure = Cvar_Get( "sv_pure", "0", CVAR_SYSTEMINFO );
#endif
#ifdef USE_VOIP
	sv_voip = Cvar_Get( "sv_voip", "1", CVAR_SYSTEMINFO | CVAR_LATCH );
	Cvar_CheckRange( sv_voip, 0, 1, qtrue );
#endif
	Cvar_Get( "sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get( "sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get( "sv_referencedPaks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get( "sv_referencedPakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );

	// server vars
	sv_rconPassword = Cvar_Get( "rconPassword", "", CVAR_TEMP );
	sv_privatePassword = Cvar_Get( "sv_privatePassword", "", CVAR_TEMP );
	sv_fps = Cvar_Get( "sv_fps", "40", CVAR_TEMP );
	sv_timeout = Cvar_Get( "sv_timeout", "240", CVAR_TEMP );
	sv_zombietime = Cvar_Get( "sv_zombietime", "2", CVAR_TEMP );
	Cvar_Get( "nextmap", "", CVAR_TEMP );

	sv_allowDownload = Cvar_Get( "sv_allowDownload", "1", CVAR_ARCHIVE );
	sv_master[ 0 ] = Cvar_Get( "sv_master1", MASTER_SERVER_NAME, 0 );
	sv_master[ 1 ] = Cvar_Get( "sv_master2", "", CVAR_ARCHIVE );
	sv_master[ 2 ] = Cvar_Get( "sv_master3", "", CVAR_ARCHIVE );
	sv_master[ 3 ] = Cvar_Get( "sv_master4", "", CVAR_ARCHIVE );
	sv_master[ 4 ] = Cvar_Get( "sv_master5", "", CVAR_ARCHIVE );
	sv_reconnectlimit = Cvar_Get( "sv_reconnectlimit", "3", 0 );
	sv_padPackets = Cvar_Get( "sv_padPackets", "0", 0 );
	sv_killserver = Cvar_Get( "sv_killserver", "0", 0 );
	sv_mapChecksum = Cvar_Get( "sv_mapChecksum", "", CVAR_ROM );

	sv_lanForceRate = Cvar_Get( "sv_lanForceRate", "1", CVAR_ARCHIVE );

	sv_showAverageBPS = Cvar_Get( "sv_showAverageBPS", "0", 0 );  // NERVE - SMF - net debugging

	// the download netcode tops at 18/20 kb/s, no need to make you think you can go above
	sv_dl_maxRate = Cvar_Get( "sv_dl_maxRate", "42000", CVAR_ARCHIVE );

	sv_wwwDownload = Cvar_Get( "sv_wwwDownload", "0", CVAR_ARCHIVE );
	sv_wwwBaseURL = Cvar_Get( "sv_wwwBaseURL", "", CVAR_ARCHIVE );
	sv_wwwDlDisconnected = Cvar_Get( "sv_wwwDlDisconnected", "0", CVAR_ARCHIVE );
	sv_wwwFallbackURL = Cvar_Get( "sv_wwwFallbackURL", "", CVAR_ARCHIVE );

	//bani
	sv_packetdelay = Cvar_Get( "sv_packetdelay", "0", CVAR_CHEAT );

	// fretn - note: redirecting of clients to other servers relies on this,
	// ET://someserver.com
	sv_fullmsg = Cvar_Get( "sv_fullmsg", "Server is full.", CVAR_ARCHIVE );

	svs.serverLoad = -1;
}
Beispiel #14
0
// Only called at main exe startup, not for each game
void SV_Init( void ) {
	int index;

	// serverinfo vars
	sv_gametype				= Cvar_Get( "sv_gametype",					DEFAULT_GAMETYPE,		CVAR_SERVERINFO|CVAR_LATCH,						"Gametype", NULL );
							  Cvar_Get( "sv_keywords",					"",						CVAR_SERVERINFO,								NULL, NULL );
	sv_mapname				= Cvar_Get( "mapname",						"nomap",				CVAR_SERVERINFO|CVAR_ROM,						NULL, NULL );
	sv_privateClients		= Cvar_Get( "sv_privateClients",			"0",					CVAR_SERVERINFO,								NULL, NULL );
	sv_hostname				= Cvar_Get( "sv_hostname",					"noname",				CVAR_SERVERINFO|CVAR_ARCHIVE,					"Server name", NULL );
	sv_maxclients			= Cvar_Get( "sv_maxclients",				XSTRING( MAX_CLIENTS ),	CVAR_SERVERINFO|CVAR_ARCHIVE|CVAR_LATCH,		NULL, NULL );

	sv_minRate				= Cvar_Get( "sv_minRate",					"0",					CVAR_ARCHIVE|CVAR_SERVERINFO,					NULL, NULL );
	sv_maxRate				= Cvar_Get( "sv_maxRate",					"0",					CVAR_ARCHIVE|CVAR_SERVERINFO,					NULL, NULL );
	sv_dlRate				= Cvar_Get( "sv_dlRate",					"100",					CVAR_ARCHIVE|CVAR_SERVERINFO,					NULL, NULL );
	sv_minPing				= Cvar_Get( "sv_minPing",					"0",					CVAR_ARCHIVE|CVAR_SERVERINFO,					NULL, NULL );
	sv_maxPing				= Cvar_Get( "sv_maxPing",					"0",					CVAR_ARCHIVE|CVAR_SERVERINFO,					NULL, NULL );
	sv_floodProtect			= Cvar_Get( "sv_floodProtect",				"1",					CVAR_ARCHIVE|CVAR_SERVERINFO,					NULL, NULL );

	// systeminfo
							  Cvar_Get( "sv_cheats",					"1",					CVAR_NONE,												NULL, NULL );
	sv_serverid				= Cvar_Get( "sv_serverid",					"0",					CVAR_SYSTEMINFO|CVAR_ROM,						NULL, NULL );
	sv_pure					= Cvar_Get( "sv_pure",						"1",					CVAR_SYSTEMINFO,								NULL, NULL );
#ifdef USE_VOIP
	sv_voip					= Cvar_Get( "sv_voip",						"1",					CVAR_SYSTEMINFO|CVAR_LATCH,						NULL, NULL );
	Cvar_CheckRange(sv_voip, 0, 1, qtrue);
#endif
							  Cvar_Get( "sv_paks",						"",						CVAR_SYSTEMINFO|CVAR_ROM,						NULL, NULL );
							  Cvar_Get( "sv_pakNames",					"",						CVAR_SYSTEMINFO|CVAR_ROM,						NULL, NULL );
							  Cvar_Get( "sv_referencedPaks",			"",						CVAR_SYSTEMINFO|CVAR_ROM,						NULL, NULL );
							  Cvar_Get( "sv_referencedPakNames",		"",						CVAR_SYSTEMINFO|CVAR_ROM,						NULL, NULL );

	// server vars
	sv_rconPassword			= Cvar_Get( "rconPassword",					"",						CVAR_TEMP,										"Password for remote console access", NULL );
	sv_privatePassword		= Cvar_Get( "sv_privatePassword",			"",						CVAR_TEMP,										NULL, NULL );
	sv_snapshotRate			= Cvar_Get( "sv_snapshotRate",				"25",					CVAR_ARCHIVE,									"How often clients receive snapshots", NULL ); // 1 <=> sv_snapshotRate <=> 1000/sv_frametime->integer
	sv_frametime			= Cvar_Get( "sv_frametime",					"25",					CVAR_ARCHIVE,									"Server update rate", NULL );
	sv_timeout				= Cvar_Get( "sv_timeout",					"200",					CVAR_TEMP,										NULL, NULL );
	sv_zombietime			= Cvar_Get( "sv_zombietime",				"2",					CVAR_TEMP,										NULL, NULL );
							  Cvar_Get( "nextmap",						"",						CVAR_TEMP,										NULL, NULL );

	sv_allowDownload		= Cvar_Get( "sv_allowDownload",				"0",					CVAR_SERVERINFO,								NULL, NULL );
							  Cvar_Get( "sv_dlURL",						"",						CVAR_SERVERINFO|CVAR_ARCHIVE,					NULL, NULL );
	
	sv_master[0]			= Cvar_Get( "sv_master1",					MASTER_SERVER_NAME,		CVAR_NONE,										NULL, NULL );
	for ( index=1; index<MAX_MASTER_SERVERS; index++ )
		sv_master[index]	= Cvar_Get( va( "sv_master%d", index+1 ),	"",						CVAR_ARCHIVE,									NULL, NULL );

	sv_reconnectlimit		= Cvar_Get( "sv_reconnectlimit",			"3",					CVAR_NONE,										NULL, NULL );
	sv_showloss				= Cvar_Get( "sv_showloss",					"0",					CVAR_NONE,										NULL, NULL );
	sv_padPackets			= Cvar_Get( "sv_padPackets",				"0",					CVAR_NONE,										NULL, NULL );
	sv_killserver			= Cvar_Get( "sv_killserver",				"0",					CVAR_NONE,										NULL, NULL );
	sv_mapChecksum			= Cvar_Get( "sv_mapChecksum",				"",						CVAR_ROM,										NULL, NULL );
	sv_lanForceRate			= Cvar_Get( "sv_lanForceRate",				"1",					CVAR_ARCHIVE,									NULL, NULL );
	sv_banFile				= Cvar_Get( "sv_banFile",					"serverbans.dat",		CVAR_ARCHIVE,									NULL, NULL );


	// from common, should be read-only
	cl_paused				= Cvar_Get( "cl_paused",		"0",								CVAR_ROM,					NULL, NULL );
	com_cl_running			= Cvar_Get( "cl_running",		"0",								CVAR_ROM,					NULL, NULL );
#ifdef DEDICATED
	com_dedicated			= Cvar_Get( "dedicated",		"2",								CVAR_INIT,					NULL, NULL );
	Cvar_CheckRange( com_dedicated, 1, 2, qtrue );
#else
	com_dedicated			= Cvar_Get( "dedicated",		"0",								CVAR_LATCH,					NULL, NULL);
	Cvar_CheckRange( com_dedicated, 0, 2, qtrue );
#endif
	com_gamename			= Cvar_Get( "com_gamename",		GAMENAME_FOR_MASTER,				CVAR_SERVERINFO|CVAR_INIT,	NULL, NULL );
	com_protocol			= Cvar_Get( "com_protocol",		XSTRING( PROTOCOL_VERSION ),		CVAR_SERVERINFO|CVAR_INIT,	NULL, NULL );
	com_speeds				= Cvar_Get( "com_speeds",		"0",								CVAR_NONE,					NULL, NULL );
	com_sv_running			= Cvar_Get( "sv_running",		"0",								CVAR_ROM,					NULL, NULL );
	com_timescale			= Cvar_Get( "timescale",		"1",								CVAR_CHEAT|CVAR_SYSTEMINFO,	NULL, NULL );
	sv_paused				= Cvar_Get( "sv_paused",		"0",								CVAR_ROM,					NULL, NULL );
	// end common

	SV_AddOperatorCommands();

	// initialize bot cvars so they are listed and can be set before loading the botlib
	SV_BotInitCvars();

	// init the botlib here because we need the pre-compiler in the UI
	SV_BotInitBotLib();
	
	// Load saved bans
	Cbuf_AddText("rehashbans\n");
}
Beispiel #15
0
/*
===============
SV_Init

Only called at main exe startup, not for each game
===============
*/
void SV_Init( void )
{
	int index;
	
	SV_InitServerAPI();
	
	SV_AddOperatorCommands();
	
	// serverinfo vars
	Cvar_Get( "dmflags", "0", CVAR_SERVERINFO );
	Cvar_Get( "fraglimit", "20", CVAR_SERVERINFO );
	Cvar_Get( "timelimit", "0", CVAR_SERVERINFO );
	sv_gametype = Cvar_Get( "g_gametype", "0", CVAR_SERVERINFO | CVAR_LATCH );
	Cvar_Get( "sv_keywords", "", CVAR_SERVERINFO );
	sv_mapname = Cvar_Get( "mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM );
	sv_privateClients = Cvar_Get( "sv_privateClients", "0", CVAR_SERVERINFO );
	sv_hostname = Cvar_Get( "sv_hostname", "noname", CVAR_SERVERINFO | CVAR_ARCHIVE );
	sv_maxclients = Cvar_Get( "sv_maxclients", "8", CVAR_SERVERINFO | CVAR_LATCH );
	
	sv_minRate = Cvar_Get( "sv_minRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_maxRate = Cvar_Get( "sv_maxRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_dlRate = Cvar_Get( "sv_dlRate", "100", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_minPing = Cvar_Get( "sv_minPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_maxPing = Cvar_Get( "sv_maxPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_floodProtect = Cvar_Get( "sv_floodProtect", "1", CVAR_ARCHIVE | CVAR_SERVERINFO );
	
	// systeminfo
	Cvar_Get( "sv_cheats", "1", CVAR_SYSTEMINFO | CVAR_ROM );
	sv_serverid = Cvar_Get( "sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );
	sv_pure = Cvar_Get( "sv_pure", "0", CVAR_SYSTEMINFO );
#ifdef USE_VOIP
	sv_voip = Cvar_Get( "sv_voip", "1", CVAR_SYSTEMINFO | CVAR_LATCH );
	Cvar_CheckRange( sv_voip, 0, 1, true );
#endif
	Cvar_Get( "sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get( "sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get( "sv_referencedPaks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get( "sv_referencedPakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
	
	// server vars
	sv_rconPassword = Cvar_Get( "rconPassword", "", CVAR_TEMP );
	sv_privatePassword = Cvar_Get( "sv_privatePassword", "", CVAR_TEMP );
	sv_fps = Cvar_Get( "sv_fps", "20", CVAR_TEMP );
	sv_timeout = Cvar_Get( "sv_timeout", "200", CVAR_TEMP );
	sv_zombietime = Cvar_Get( "sv_zombietime", "2", CVAR_TEMP );
	Cvar_Get( "nextmap", "", CVAR_TEMP );
	
	sv_allowDownload = Cvar_Get( "sv_allowDownload", "1", CVAR_SERVERINFO );
	Cvar_Get( "sv_dlURL", "", CVAR_SERVERINFO | CVAR_ARCHIVE );
	
	sv_master[0] = Cvar_Get( "sv_master1", MASTER_SERVER_NAME, 0 );
	sv_master[1] = Cvar_Get( "sv_master2", "master.ioquake3.org", 0 );
	for ( index = 2; index < MAX_MASTER_SERVERS; index++ )
		sv_master[index] = Cvar_Get( va( "sv_master%d", index + 1 ), "", CVAR_ARCHIVE );
		
	sv_reconnectlimit = Cvar_Get( "sv_reconnectlimit", "3", 0 );
	sv_showloss = Cvar_Get( "sv_showloss", "0", 0 );
	sv_padPackets = Cvar_Get( "sv_padPackets", "0", 0 );
	sv_killserver = Cvar_Get( "sv_killserver", "0", 0 );
	sv_mapChecksum = Cvar_Get( "sv_mapChecksum", "", CVAR_ROM );
	sv_lanForceRate = Cvar_Get( "sv_lanForceRate", "1", CVAR_ARCHIVE );
	sv_banFile = Cvar_Get( "sv_banFile", "serverbans.dat", CVAR_ARCHIVE );
	
	// Load saved bans
	Cbuf_AddText( "rehashbans\n" );
}
Beispiel #16
0
/*
===============
SV_Init

Only called at main exe startup, not for each game
===============
*/
void SV_Init( void ) {
	int index;

	SV_AddOperatorCommands();

	// serverinfo vars
	Cvar_Get( "dmflags", "0", /*CVAR_SERVERINFO*/ 0 );
	Cvar_Get( "fraglimit", "0", /*CVAR_SERVERINFO*/ 0 );
	Cvar_Get( "timelimit", "0", CVAR_SERVERINFO );
	// DHM - Nerve :: default to GT_WOLF
	sv_gametype = Cvar_Get( "g_gametype", "5", CVAR_SERVERINFO | CVAR_LATCH );

	// Rafael gameskill
	sv_gameskill = Cvar_Get( "g_gameskill", "3", CVAR_SERVERINFO | CVAR_LATCH );
	// done

	Cvar_Get( "sv_keywords", "", CVAR_SERVERINFO );
	sv_mapname = Cvar_Get( "mapname", "nomap", CVAR_SERVERINFO | CVAR_ROM );
	sv_privateClients = Cvar_Get( "sv_privateClients", "0", CVAR_SERVERINFO );
	sv_hostname = Cvar_Get( "sv_hostname", "WolfHost", CVAR_SERVERINFO | CVAR_ARCHIVE );
	sv_maxclients = Cvar_Get( "sv_maxclients", "20", CVAR_SERVERINFO | CVAR_LATCH );               // NERVE - SMF - changed to 20 from 8

	sv_minRate = Cvar_Get ("sv_minRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_maxRate = Cvar_Get( "sv_maxRate", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_dlRate = Cvar_Get("sv_dlRate", "100", CVAR_ARCHIVE | CVAR_SERVERINFO);
	sv_minPing = Cvar_Get( "sv_minPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_maxPing = Cvar_Get( "sv_maxPing", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_floodProtect = Cvar_Get( "sv_floodProtect", "1", CVAR_ARCHIVE | CVAR_SERVERINFO );
	sv_allowAnonymous = Cvar_Get( "sv_allowAnonymous", "0", CVAR_SERVERINFO );
	sv_friendlyFire = Cvar_Get( "g_friendlyFire", "1", CVAR_SERVERINFO | CVAR_ARCHIVE );           // NERVE - SMF
	sv_maxlives = Cvar_Get( "g_maxlives", "0", CVAR_ARCHIVE | CVAR_LATCH | CVAR_SERVERINFO );      // NERVE - SMF
	sv_tourney = Cvar_Get( "g_noTeamSwitching", "0", CVAR_ARCHIVE );                               // NERVE - SMF

	// systeminfo
	Cvar_Get( "sv_cheats", "1", CVAR_SYSTEMINFO | CVAR_ROM );
	sv_serverid = Cvar_Get( "sv_serverid", "0", CVAR_SYSTEMINFO | CVAR_ROM );
	sv_pure = Cvar_Get( "sv_pure", "1", CVAR_SYSTEMINFO );
#ifdef USE_VOIP
	sv_voip = Cvar_Get("sv_voip", "1", CVAR_LATCH);
	Cvar_CheckRange(sv_voip, 0, 1, qtrue);
	sv_voipProtocol = Cvar_Get("sv_voipProtocol", sv_voip->integer ? "opus" : "", CVAR_SYSTEMINFO | CVAR_ROM );
#endif
	Cvar_Get( "sv_paks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get( "sv_pakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get( "sv_referencedPaks", "", CVAR_SYSTEMINFO | CVAR_ROM );
	Cvar_Get( "sv_referencedPakNames", "", CVAR_SYSTEMINFO | CVAR_ROM );

#if defined ANTIWALLHACK
	awh_active = Cvar_Get("awh_active", "0", CVAR_SYSTEMINFO);
	awh_bbox_horz = Cvar_Get("awh_bbox_horz", "30", CVAR_SYSTEMINFO);
	awh_bbox_vert = Cvar_Get("awh_bbox_vert", "60", CVAR_SYSTEMINFO);

	AWH_Init();
#endif

	// server vars
	sv_rconPassword = Cvar_Get( "rconPassword", "", CVAR_TEMP );
	sv_privatePassword = Cvar_Get( "sv_privatePassword", "", CVAR_TEMP );
#ifndef UPDATE_SERVER
	sv_fps = Cvar_Get( "sv_fps", "20", CVAR_TEMP );
#else
	sv_fps = Cvar_Get( "sv_fps", "60", CVAR_TEMP ); // this allows faster downloads
#endif
	sv_timeout = Cvar_Get( "sv_timeout", "240", CVAR_TEMP );
	sv_zombietime = Cvar_Get( "sv_zombietime", "2", CVAR_TEMP );
	Cvar_Get( "nextmap", "", CVAR_TEMP );

	sv_allowDownload = Cvar_Get( "sv_allowDownload", "1", CVAR_ARCHIVE );
	Cvar_Get ("sv_dlURL", "", CVAR_SERVERINFO | CVAR_ARCHIVE);
	
	sv_master[0] = Cvar_Get("sv_master1", MASTER_SERVER_NAME, 0);
	sv_master[1] = Cvar_Get("sv_master2", "master.ioquake3.org", 0);
	for(index = 2; index < MAX_MASTER_SERVERS; index++)
		sv_master[index] = Cvar_Get(va("sv_master%d", index + 1), "", CVAR_ARCHIVE);

	sv_reconnectlimit = Cvar_Get( "sv_reconnectlimit", "3", 0 );
	sv_showloss = Cvar_Get( "sv_showloss", "0", 0 );
	sv_padPackets = Cvar_Get( "sv_padPackets", "0", 0 );
	sv_killserver = Cvar_Get( "sv_killserver", "0", 0 );
	sv_mapChecksum = Cvar_Get( "sv_mapChecksum", "", CVAR_ROM );
	sv_lanForceRate = Cvar_Get( "sv_lanForceRate", "1", CVAR_ARCHIVE );

	sv_banFile = Cvar_Get("sv_banFile", "serverbans.dat", CVAR_ARCHIVE);

	sv_levelTimeReset = Cvar_Get( "sv_levelTimeReset", "0", CVAR_ARCHIVE );

	sv_onlyVisibleClients = Cvar_Get( "sv_onlyVisibleClients", "0", 0 );       // DHM - Nerve

	sv_showAverageBPS = Cvar_Get( "sv_showAverageBPS", "0", 0 );           // NERVE - SMF - net debugging

	// NERVE - SMF - create user set cvars
	Cvar_Get( "g_userTimeLimit", "0", 0 );
	Cvar_Get( "g_userAlliedRespawnTime", "0", 0 );
	Cvar_Get( "g_userAxisRespawnTime", "0", 0 );
	Cvar_Get( "g_maxlives", "0", 0 );
	Cvar_Get( "g_noTeamSwitching", "0", CVAR_ARCHIVE );
	Cvar_Get( "g_altStopwatchMode", "0", CVAR_ARCHIVE );
	Cvar_Get( "g_minGameClients", "8", CVAR_SERVERINFO );
	Cvar_Get( "g_complaintlimit", "3", CVAR_ARCHIVE );
	Cvar_Get( "gamestate", "-1", CVAR_WOLFINFO | CVAR_ROM );
	Cvar_Get( "g_currentRound", "0", CVAR_WOLFINFO );
	Cvar_Get( "g_nextTimeLimit", "0", CVAR_WOLFINFO );
	// -NERVE - SMF

	// TTimo - some UI additions
	// NOTE: sucks to have this hardcoded really, I suppose this should be in UI
	Cvar_Get( "g_axismaxlives", "0", 0 );
	Cvar_Get( "g_alliedmaxlives", "0", 0 );
	Cvar_Get( "g_fastres", "0", CVAR_ARCHIVE );
	Cvar_Get( "g_fastResMsec", "1000", CVAR_ARCHIVE );

	// ATVI Tracker Wolfenstein Misc #273
	Cvar_Get( "g_voteFlags", "255", CVAR_ARCHIVE | CVAR_SERVERINFO );

	// ATVI Tracker Wolfenstein Misc #263
	Cvar_Get( "g_antilag", "0", CVAR_ARCHIVE | CVAR_SERVERINFO );

	// TTimo - autodownload speed tweaks
#ifndef UPDATE_SERVER
	// the download netcode tops at 18/20 kb/s, no need to make you think you can go above
	sv_dl_maxRate = Cvar_Get( "sv_dl_maxRate", "42000", CVAR_ARCHIVE );
#else
	// the update server is on steroids, sv_fps 60 and no snapshotMsec limitation, it can go up to 30 kb/s
	sv_dl_maxRate = Cvar_Get( "sv_dl_maxRate", "60000", CVAR_ARCHIVE );
#endif

	// initialize bot cvars so they are listed and can be set before loading the botlib
	SV_BotInitCvars();

	// init the botlib here because we need the pre-compiler in the UI
	SV_BotInitBotLib();

	// DHM - Nerve
#ifdef UPDATE_SERVER
	SV_Startup();
	SV_ParseVersionMapping();

	// serverid should be different each time
	sv.serverId = com_frameTime + 100;
	sv.restartedServerId = sv.serverId; // I suppose the init here is just to be safe
	sv.checksumFeedServerId = sv.serverId;
	Cvar_Set( "sv_serverid", va( "%i", sv.serverId ) );
	Cvar_Set( "mapname", "Update" );

	// allocate empty config strings
	{
		int i;

		for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
			sv.configstrings[i] = CopyString( "" );
		}
	}
#endif

	// Load saved bans
	Cbuf_AddText("rehashbans\n");
}