void nofAggressiveDefender::Destroy_nofAggressiveDefender() { Destroy_nofActiveSoldier(); //// Debugging //assert(GameClient::inst().GetPlayer(player)->GetFirstWH()->TestOnMission(this) == false); }
void nofAggressiveDefender::Destroy_nofAggressiveDefender() { Destroy_nofActiveSoldier(); //// Debugging //assert(!GAMECLIENT.GetPlayer(player)->GetFirstWH()->TestOnMission(this)); }
void nofAttacker::Destroy_nofAttacker() { Destroy_nofActiveSoldier(); /*unsigned char oplayer = (player == 0) ? 1 : 0; assert(!GAMECLIENT.GetPlayer(oplayer)->GetFirstWH()->Test(this));*/ }
void nofAggressiveDefender::Destroy_nofAggressiveDefender() { RTTR_Assert(!attacker); RTTR_Assert(!attacked_goal); Destroy_nofActiveSoldier(); //// Debugging //RTTR_Assert(!GAMECLIENT.GetPlayer(player).GetFirstWH()->TestOnMission(this)); }
void nofAttacker::Destroy_nofAttacker() { RTTR_Assert(!attacked_goal); RTTR_Assert(!ship_obj_id); RTTR_Assert(!huntingDefender); Destroy_nofActiveSoldier(); /*unsigned char oplayer = (player == 0) ? 1 : 0; RTTR_Assert(!gwg->GetPlayer(oplayer).GetFirstWH()->Test(this));*/ }
void nofAggressiveDefender::Destroy_nofAggressiveDefender() { RTTR_Assert(!attacker); RTTR_Assert(!attacked_goal); Destroy_nofActiveSoldier(); }