void nofAggressiveDefender::Destroy_nofAggressiveDefender()
{
	Destroy_nofActiveSoldier(); 

	//// Debugging
	//assert(GameClient::inst().GetPlayer(player)->GetFirstWH()->TestOnMission(this) == false);
}
Пример #2
0
void nofAggressiveDefender::Destroy_nofAggressiveDefender()
{
    Destroy_nofActiveSoldier();

    //// Debugging
    //assert(!GAMECLIENT.GetPlayer(player)->GetFirstWH()->TestOnMission(this));
}
Пример #3
0
void nofAttacker::Destroy_nofAttacker()
{
    Destroy_nofActiveSoldier();

    /*unsigned char oplayer = (player == 0) ? 1 : 0;
    assert(!GAMECLIENT.GetPlayer(oplayer)->GetFirstWH()->Test(this));*/
}
void nofAggressiveDefender::Destroy_nofAggressiveDefender()
{
    RTTR_Assert(!attacker);
    RTTR_Assert(!attacked_goal);
    Destroy_nofActiveSoldier();

    //// Debugging
    //RTTR_Assert(!GAMECLIENT.GetPlayer(player).GetFirstWH()->TestOnMission(this));
}
Пример #5
0
void nofAttacker::Destroy_nofAttacker()
{
    RTTR_Assert(!attacked_goal);
    RTTR_Assert(!ship_obj_id);
    RTTR_Assert(!huntingDefender);
    Destroy_nofActiveSoldier();

    /*unsigned char oplayer = (player == 0) ? 1 : 0;
    RTTR_Assert(!gwg->GetPlayer(oplayer).GetFirstWH()->Test(this));*/
}
void nofAggressiveDefender::Destroy_nofAggressiveDefender()
{
    RTTR_Assert(!attacker);
    RTTR_Assert(!attacked_goal);
    Destroy_nofActiveSoldier();
}