// ----------------------------------------------------------------------------
bool ofxSoundPlayerFMOD::getLoop()
{
    FMOD_MODE mode;
    if (getIsPlaying() == true)
    {
        FMOD_Channel_GetMode(channel,&mode);
        if(mode == FMOD_LOOP_NORMAL)
        {
            return true;
        }
    }
    return false;
}
Beispiel #2
0
FMOD_RESULT bmx_FMOD_Channel_GetMode(MAX_FMOD_CHANNEL *channel, FMOD_MODE * mode) {
	return FMOD_Channel_GetMode(channel->channel, mode);
}