// ---------------------------------------------------------------------------- bool ofxSoundPlayerFMOD::getLoop() { FMOD_MODE mode; if (getIsPlaying() == true) { FMOD_Channel_GetMode(channel,&mode); if(mode == FMOD_LOOP_NORMAL) { return true; } } return false; }
FMOD_RESULT bmx_FMOD_Channel_GetMode(MAX_FMOD_CHANNEL *channel, FMOD_MODE * mode) { return FMOD_Channel_GetMode(channel->channel, mode); }