void AudioManager::HandleEvent(Event* aEvent)
    {
        switch (aEvent->GetEventCode())
        {
          case RESUME_EVENT:
            #if TARGET_OS_IPHONE
            FMOD_IPhone_RestoreAudioSession();
            #endif
            break;

          default:
            break;
        }
    }
Beispiel #2
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void SoundSystem::Resume()
{
#ifdef __DAVAENGINE_IPHONE__
    FMOD_IPhone_RestoreAudioSession();
#endif
}