void AudioManager::HandleEvent(Event* aEvent) { switch (aEvent->GetEventCode()) { case RESUME_EVENT: #if TARGET_OS_IPHONE FMOD_IPhone_RestoreAudioSession(); #endif break; default: break; } }
void SoundSystem::Resume() { #ifdef __DAVAENGINE_IPHONE__ FMOD_IPhone_RestoreAudioSession(); #endif }