bool CActorAnimationActionAimPose::IsSupported(const SAnimationContext& context)
{
	const FragmentID fragmentId = FindFragmentId(context);
	const bool isSupported = (fragmentId != FRAGMENT_ID_INVALID);

	return isSupported;
}
void CActorAnimationActionAimPose::OnInitialise()
{
	CAnimationAction::OnInitialise();

	const FragmentID fragmentId = FindFragmentId(*m_context);
	CRY_ASSERT(fragmentId != FRAGMENT_ID_INVALID);
	SetFragment(fragmentId);
}
void CAnimActionAILooking::OnInitialise()
{
    const FragmentID fragmentId = FindFragmentId( *m_context );
    CRY_ASSERT( fragmentId != FRAGMENT_ID_INVALID );
    SetFragment( fragmentId );
}