bool CActorAnimationActionAimPose::IsSupported(const SAnimationContext& context) { const FragmentID fragmentId = FindFragmentId(context); const bool isSupported = (fragmentId != FRAGMENT_ID_INVALID); return isSupported; }
void CActorAnimationActionAimPose::OnInitialise() { CAnimationAction::OnInitialise(); const FragmentID fragmentId = FindFragmentId(*m_context); CRY_ASSERT(fragmentId != FRAGMENT_ID_INVALID); SetFragment(fragmentId); }
void CAnimActionAILooking::OnInitialise() { const FragmentID fragmentId = FindFragmentId( *m_context ); CRY_ASSERT( fragmentId != FRAGMENT_ID_INVALID ); SetFragment( fragmentId ); }