Beispiel #1
0
/*
==============
GL_DisableAllTexGens
==============
*/
void GL_DisableAllTexGens( void )
{
	GL_TexGen( GL_S, 0 );
	GL_TexGen( GL_T, 0 );
	GL_TexGen( GL_R, 0 );
	GL_TexGen( GL_Q, 0 );
}
Beispiel #2
0
/*
================
R_BeginDrawMirror

Setup texture matrix for mirror texture
================
*/
void R_BeginDrawMirror( msurface_t *fa )
{
	matrix4x4		m1, m2, matrix;
	GLfloat		genVector[4][4];
	mextrasurf_t	*es;
	int		i;

	es = SURF_INFO( fa, RI.currentmodel );
	Matrix4x4_Copy( matrix, es->mirrormatrix );

	Matrix4x4_LoadIdentity( m1 );
	Matrix4x4_ConcatScale( m1, 0.5f );
	Matrix4x4_Concat( m2, m1, matrix );

	Matrix4x4_LoadIdentity( m1 );
	Matrix4x4_ConcatTranslate( m1, 0.5f, 0.5f, 0.5f );
	Matrix4x4_Concat( matrix, m1, m2 );

	for( i = 0; i < 4; i++ )
	{
		genVector[0][i] = i == 0 ? 1 : 0;
		genVector[1][i] = i == 1 ? 1 : 0;
		genVector[2][i] = i == 2 ? 1 : 0;
		genVector[3][i] = i == 3 ? 1 : 0;
	}

	GL_TexGen( GL_S, GL_OBJECT_LINEAR );
	GL_TexGen( GL_T, GL_OBJECT_LINEAR );
	GL_TexGen( GL_R, GL_OBJECT_LINEAR );
	GL_TexGen( GL_Q, GL_OBJECT_LINEAR );

	pglTexGenfv( GL_S, GL_OBJECT_PLANE, genVector[0] );
	pglTexGenfv( GL_T, GL_OBJECT_PLANE, genVector[1] );
	pglTexGenfv( GL_R, GL_OBJECT_PLANE, genVector[2] );
	pglTexGenfv( GL_Q, GL_OBJECT_PLANE, genVector[3] );

	GL_LoadTexMatrix( matrix );
}